* Status field with the results.
* Also update the framebuffer's Width and Height fields if the
* framebuffer is complete.
- *
- * XXX Need to check for FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT!
- *
*/
void
_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
GLuint w = 0, h = 0;
GLint i;
+ assert(fb->Name != 0);
+
numImages = 0;
fb->Width = 0;
fb->Height = 0;
}
}
+ /* Check if any renderbuffer is attached more than once */
+ for (i = 0; i < BUFFER_COUNT - 1; i++) {
+ struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer;
+ if (rb_i) {
+ GLint j;
+ for (j = i + 1; j < BUFFER_COUNT; j++) {
+ struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer;
+ if (rb_i == rb_j) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT;
+ return;
+ }
+ }
+ }
+ }
+
+
if (numImages == 0) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
return;