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glsl: Drop ftransform() from GLSL 1.40 profile.
author
Eric Anholt
<eric@anholt.net>
Mon, 12 Mar 2012 20:43:13 +0000
(13:43 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 15 Mar 2012 23:24:50 +0000
(16:24 -0700)
This is the one builtin function claimed to be dropped due to the
ARB_compatibility split.
Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/builtins/profiles/140.vert
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diff --git
a/src/glsl/builtins/profiles/140.vert
b/src/glsl/builtins/profiles/140.vert
index d9f5b4d1366a0743ddda5d48cb16c1c4033b7f4f..0fad767bdbde059b7efc6a7249add6a22bc28cc7 100644
(file)
--- a/
src/glsl/builtins/profiles/140.vert
+++ b/
src/glsl/builtins/profiles/140.vert
@@
-328,8
+328,6
@@
vec2 normalize(vec2 x);
vec3 normalize(vec3 x);
vec4 normalize(vec4 x);
-vec4 ftransform();
-
float faceforward(float N, float I, float Nref);
vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
vec3 faceforward(vec3 N, vec3 I, vec3 Nref);