/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.5
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
void
_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
{
- GLuint i, tex;
+ GLuint u, tex;
ASSERT(src);
ASSERT(dst);
dst->Texture.SharedPalette = src->Texture.SharedPalette;
/* per-unit state */
- for (i = 0; i < src->Const.MaxTextureImageUnits; i++) {
- dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled;
- dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode;
- COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor);
- dst->Texture.Unit[i].TexGenEnabled = src->Texture.Unit[i].TexGenEnabled;
- dst->Texture.Unit[i].GenS = src->Texture.Unit[i].GenS;
- dst->Texture.Unit[i].GenT = src->Texture.Unit[i].GenT;
- dst->Texture.Unit[i].GenR = src->Texture.Unit[i].GenR;
- dst->Texture.Unit[i].GenQ = src->Texture.Unit[i].GenQ;
- dst->Texture.Unit[i].LodBias = src->Texture.Unit[i].LodBias;
+ for (u = 0; u < src->Const.MaxTextureImageUnits; u++) {
+ dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
+ dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
+ COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
+ dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
+ dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
+ dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
+ dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
+ dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
+ dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
/* GL_EXT_texture_env_combine */
- dst->Texture.Unit[i].Combine = src->Texture.Unit[i].Combine;
+ dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
/* copy texture object bindings, not contents of texture objects */
_mesa_lock_context_textures(dst);
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentTex[tex],
- src->Texture.Unit[i].CurrentTex[tex]);
+ _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
+ src->Texture.Unit[u].CurrentTex[tex]);
}
_mesa_unlock_context_textures(dst);
static void
update_texture_matrices( GLcontext *ctx )
{
- GLuint i;
+ GLuint u;
- ctx->Texture._TexMatEnabled = 0;
+ ctx->Texture._TexMatEnabled = 0x0;
- for (i=0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- if (_math_matrix_is_dirty(ctx->TextureMatrixStack[i].Top)) {
- _math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
+ for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
+ if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
+ _math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
- if (ctx->Texture.Unit[i]._ReallyEnabled &&
- ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
- ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
+ if (ctx->Texture.Unit[u]._ReallyEnabled &&
+ ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
+ ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
if (ctx->Driver.TextureMatrix)
- ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
+ ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top);
}
}
}
static void
update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
{
+ struct gl_tex_env_combine_state *combine;
+
/* Set the texUnit->_CurrentCombine field to point to the user's combiner
* state, or the combiner state which is derived from traditional texenv
* mode.
texUnit->_CurrentCombine = & texUnit->_EnvMode;
}
+ combine = texUnit->_CurrentCombine;
+
/* Determine number of source RGB terms in the combiner function */
- switch (texUnit->_CurrentCombine->ModeRGB) {
+ switch (combine->ModeRGB) {
case GL_REPLACE:
- texUnit->_CurrentCombine->_NumArgsRGB = 1;
+ combine->_NumArgsRGB = 1;
break;
case GL_ADD:
case GL_ADD_SIGNED:
if (texUnit->EnvMode == GL_COMBINE4_NV)
- texUnit->_CurrentCombine->_NumArgsRGB = 4;
+ combine->_NumArgsRGB = 4;
else
- texUnit->_CurrentCombine->_NumArgsRGB = 2;
+ combine->_NumArgsRGB = 2;
break;
case GL_MODULATE:
case GL_SUBTRACT:
case GL_DOT3_RGBA:
case GL_DOT3_RGB_EXT:
case GL_DOT3_RGBA_EXT:
- texUnit->_CurrentCombine->_NumArgsRGB = 2;
+ combine->_NumArgsRGB = 2;
break;
case GL_INTERPOLATE:
case GL_MODULATE_ADD_ATI:
case GL_MODULATE_SIGNED_ADD_ATI:
case GL_MODULATE_SUBTRACT_ATI:
- texUnit->_CurrentCombine->_NumArgsRGB = 3;
+ combine->_NumArgsRGB = 3;
break;
default:
- texUnit->_CurrentCombine->_NumArgsRGB = 0;
+ combine->_NumArgsRGB = 0;
_mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
return;
}
/* Determine number of source Alpha terms in the combiner function */
- switch (texUnit->_CurrentCombine->ModeA) {
+ switch (combine->ModeA) {
case GL_REPLACE:
- texUnit->_CurrentCombine->_NumArgsA = 1;
+ combine->_NumArgsA = 1;
break;
case GL_ADD:
case GL_ADD_SIGNED:
if (texUnit->EnvMode == GL_COMBINE4_NV)
- texUnit->_CurrentCombine->_NumArgsA = 4;
+ combine->_NumArgsA = 4;
else
- texUnit->_CurrentCombine->_NumArgsA = 2;
+ combine->_NumArgsA = 2;
break;
case GL_MODULATE:
case GL_SUBTRACT:
- texUnit->_CurrentCombine->_NumArgsA = 2;
+ combine->_NumArgsA = 2;
break;
case GL_INTERPOLATE:
case GL_MODULATE_ADD_ATI:
case GL_MODULATE_SIGNED_ADD_ATI:
case GL_MODULATE_SUBTRACT_ATI:
- texUnit->_CurrentCombine->_NumArgsA = 3;
+ combine->_NumArgsA = 3;
break;
default:
- texUnit->_CurrentCombine->_NumArgsA = 0;
+ combine->_NumArgsA = 0;
_mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
break;
}
/* TODO: only set this if there are actual changes */
ctx->NewState |= _NEW_TEXTURE;
- ctx->Texture._EnabledUnits = 0;
- ctx->Texture._GenFlags = 0;
- ctx->Texture._TexMatEnabled = 0;
- ctx->Texture._TexGenEnabled = 0;
+ ctx->Texture._EnabledUnits = 0x0;
+ ctx->Texture._GenFlags = 0x0;
+ ctx->Texture._TexMatEnabled = 0x0;
+ ctx->Texture._TexGenEnabled = 0x0;
/*
* Update texture unit state.
GLuint texIndex;
texUnit->_Current = NULL;
- texUnit->_ReallyEnabled = 0;
- texUnit->_GenFlags = 0;
+ texUnit->_ReallyEnabled = 0x0;
+ texUnit->_GenFlags = 0x0;
/* Get the bitmask of texture target enables.
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
texUnit->_EnvMode = default_combine_state;
texUnit->_CurrentCombine = & texUnit->_EnvMode;
- texUnit->TexGenEnabled = 0;
+ texUnit->TexGenEnabled = 0x0;
texUnit->GenS.Mode = GL_EYE_LINEAR;
texUnit->GenT.Mode = GL_EYE_LINEAR;
texUnit->GenR.Mode = GL_EYE_LINEAR;
GLboolean
_mesa_init_texture(GLcontext *ctx)
{
- GLuint i;
+ GLuint u;
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
- ctx->Texture._EnabledUnits = 0;
+ ctx->Texture._EnabledUnits = 0x0;
ctx->Texture.SharedPalette = GL_FALSE;
#if FEATURE_colortable
_mesa_init_colortable(&ctx->Texture.Palette);
#endif
- for (i = 0; i < MAX_TEXTURE_UNITS; i++)
- init_texture_unit( ctx, i );
+ for (u = 0; u < MAX_TEXTURE_UNITS; u++)
+ init_texture_unit(ctx, u);
/* After we're done initializing the context's texture state the default
* texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
/* unreference current textures */
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
- struct gl_texture_unit *unit = ctx->Texture.Unit + u;
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
- _mesa_reference_texobj(&unit->CurrentTex[tgt], NULL);
+ _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
}
}
ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
#if FEATURE_colortable
- {
- GLuint i;
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
- _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable );
- }
+ for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
+ _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
#endif
}
void
_mesa_update_default_objects_texture(GLcontext *ctx)
{
- GLuint i, tex;
+ GLuint u, tex;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
_mesa_reference_texobj(&texUnit->CurrentTex[tex],
ctx->Shared->DefaultTex[tex]);