GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
GL_ARB_texture_stencil8 not started
- GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, r600)
+ GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600)
More info about these features and the work involved can be found at
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16 0x00d80000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8 0x00e80000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_10_10_10_2 0x01800000
+#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_11_11_10 0x01880000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK 0x7e000000
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT 25
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT 0x7e000000
C4A(R10G10B10A2_UINT, RGB10_A2_UINT, C0, C1, C2, C3, UINT, 10_10_10_2, TRV, 0),
C4A(B10G10R10A2_UINT, RGB10_A2_UINT, C2, C1, C0, C3, UINT, 10_10_10_2, TV, 0),
- F3B(R11G11B10_FLOAT, R11G11B10_FLOAT, C0, C1, C2, xx, FLOAT, 11_11_10, IB),
+ F3A(R11G11B10_FLOAT, R11G11B10_FLOAT, C0, C1, C2, xx, FLOAT, 11_11_10, IBV),
F3B(L8_UNORM, R8_UNORM, C0, C0, C0, xx, UNORM, 8, TB),
F3B(L8_SRGB, R8_UNORM, C0, C0, C0, xx, UNORM, 8, TB),
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10 0x06200000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000