radv: move nir_lower_io_to_scalar_early() to radv_link_shaders()
authorTimothy Arceri <tarceri@itsqueeze.com>
Tue, 23 Oct 2018 10:56:30 +0000 (21:56 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Tue, 23 Oct 2018 21:21:29 +0000 (08:21 +1100)
nir_lower_io_to_scalar_early() is really part of the link time
optimisations. Moving it here allows the code to be simplified
and also keeps the code easy to follow in the next patch.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/amd/vulkan/radv_pipeline.c

index 8d15a048bbf231e9bcfd84ce4cf584bd1ea4f99c..396b44d25a1291ed8d3a39e01f5720c2e65998b8 100644 (file)
@@ -1788,6 +1788,24 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
                ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
        }
 
+       if (shader_count > 1) {
+               unsigned first = ordered_shaders[shader_count - 1]->info.stage;
+               unsigned last = ordered_shaders[0]->info.stage;
+
+               for (int i = 0; i < shader_count; ++i)  {
+                       nir_variable_mode mask = 0;
+
+                       if (ordered_shaders[i]->info.stage != first)
+                               mask = mask | nir_var_shader_in;
+
+                       if (ordered_shaders[i]->info.stage != last)
+                               mask = mask | nir_var_shader_out;
+
+                       nir_lower_io_to_scalar_early(ordered_shaders[i], mask);
+                       radv_optimize_nir(ordered_shaders[i], false, false);
+               }
+       }
+
        for (int i = 1; i < shader_count; ++i)  {
                nir_lower_io_arrays_to_elements(ordered_shaders[i],
                                                ordered_shaders[i - 1]);
@@ -2033,17 +2051,6 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                modules[MESA_SHADER_FRAGMENT] = &fs_m;
        }
 
-       /* Determine first and last stage. */
-       unsigned first = MESA_SHADER_STAGES;
-       unsigned last = 0;
-       for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-               if (!pStages[i])
-                       continue;
-               if (first == MESA_SHADER_STAGES)
-                       first = i;
-               last = i;
-       }
-
        for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
                const VkPipelineShaderStageCreateInfo *stage = pStages[i];
 
@@ -2061,21 +2068,6 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                if (nir[i]->info.name) {
                        nir[i] = nir_shader_clone(NULL, nir[i]);
                }
-
-               if (first != last) {
-                       nir_variable_mode mask = 0;
-
-                       if (i != first)
-                               mask = mask | nir_var_shader_in;
-
-                       if (i != last)
-                               mask = mask | nir_var_shader_out;
-
-                       if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)) {
-                               nir_lower_io_to_scalar_early(nir[i], mask);
-                               radv_optimize_nir(nir[i], false, false);
-                       }
-               }
        }
 
        if (nir[MESA_SHADER_TESS_CTRL]) {