ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
}
+ if (shader_count > 1) {
+ unsigned first = ordered_shaders[shader_count - 1]->info.stage;
+ unsigned last = ordered_shaders[0]->info.stage;
+
+ for (int i = 0; i < shader_count; ++i) {
+ nir_variable_mode mask = 0;
+
+ if (ordered_shaders[i]->info.stage != first)
+ mask = mask | nir_var_shader_in;
+
+ if (ordered_shaders[i]->info.stage != last)
+ mask = mask | nir_var_shader_out;
+
+ nir_lower_io_to_scalar_early(ordered_shaders[i], mask);
+ radv_optimize_nir(ordered_shaders[i], false, false);
+ }
+ }
+
for (int i = 1; i < shader_count; ++i) {
nir_lower_io_arrays_to_elements(ordered_shaders[i],
ordered_shaders[i - 1]);
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}
- /* Determine first and last stage. */
- unsigned first = MESA_SHADER_STAGES;
- unsigned last = 0;
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (!pStages[i])
- continue;
- if (first == MESA_SHADER_STAGES)
- first = i;
- last = i;
- }
-
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
const VkPipelineShaderStageCreateInfo *stage = pStages[i];
if (nir[i]->info.name) {
nir[i] = nir_shader_clone(NULL, nir[i]);
}
-
- if (first != last) {
- nir_variable_mode mask = 0;
-
- if (i != first)
- mask = mask | nir_var_shader_in;
-
- if (i != last)
- mask = mask | nir_var_shader_out;
-
- if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)) {
- nir_lower_io_to_scalar_early(nir[i], mask);
- radv_optimize_nir(nir[i], false, false);
- }
- }
}
if (nir[MESA_SHADER_TESS_CTRL]) {