#define Elements(x) (sizeof(x)/sizeof(*(x)))
#endif
-static void
+static ir_variable *
add_variable(const char *name, enum ir_variable_mode mode,
const glsl_type *type, exec_list *instructions,
glsl_symbol_table *symtab)
instructions->push_tail(var);
symtab->add_variable(var->name, var);
+ return var;
}
}
generate_110_uniforms(instructions, symtab);
- /* FINISHME: Add support for gl_FragData[GL_MAX_DRAW_BUFFERS]. */
-
/* FINISHME: The size of this array is implementation dependent based on the
* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
* FINISHME: at least 2, so hard-code 2 for now.
symtab);
}
+
+static void
+generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
+ glsl_symbol_table *symtab, bool warn)
+{
+ /* FINISHME: The size of this array is implementation dependent based on the
+ * FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
+ * FINISHME: at least 1, so hard-code 1 for now.
+ */
+ const glsl_type *const vec4_type =
+ glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
+ const glsl_type *const vec4_array_type =
+ glsl_type::get_array_instance(vec4_type, 1);
+
+ ir_variable *const fd =
+ add_variable("gl_FragData", ir_var_out, vec4_array_type, instructions,
+ symtab);
+
+ if (warn)
+ fd->warn_extension = "GL_ARB_draw_buffers";
+}
+
+
static void
generate_120_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
{
- /* GLSL version 1.20 did not add any built-in variables in the fragment
- * shader.
- */
generate_110_fs_variables(instructions, symtab);
+ generate_ARB_draw_buffers_fs_variables(instructions, symtab, false);
}
static void
generate_130_fs_variables(instructions, state->symbols);
break;
}
+
+
+ /* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we
+ * can basically ignore any extension settings for it.
+ */
+ if (state->language_version < 120) {
+ if (state->ARB_draw_buffers_enable) {
+ generate_ARB_draw_buffers_fs_variables(instructions, state->symbols,
+ state->ARB_draw_buffers_warn);
+ }
+ }
}
void