if (rscreen->debug_flags & DBG_NO_WC)
res->flags &= ~RADEON_FLAG_GTT_WC;
+ if (res->b.b.bind & PIPE_BIND_SHARED)
+ res->flags |= RADEON_FLAG_NO_SUBALLOC;
+
/* Set expected VRAM and GART usage for the buffer. */
res->vram_usage = 0;
res->gart_usage = 0;
if (resource->nr_samples > 1 || rtex->is_depth)
return false;
+ /* Move a suballocated texture into a non-suballocated allocation. */
+ if (rscreen->ws->buffer_is_suballocated(res->buf)) {
+ assert(!res->b.is_shared);
+ r600_reallocate_texture_inplace(rctx, rtex,
+ PIPE_BIND_SHARED, false);
+ assert(res->b.b.bind & PIPE_BIND_SHARED);
+ assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
+ }
+
/* Since shader image stores don't support DCC on VI,
* disable it for external clients that want write
* access.
r600_init_resource_fields(rscreen, resource, rtex->size,
rtex->surface.surf_alignment);
- resource->flags |= RADEON_FLAG_NO_SUBALLOC;
+ /* Displayable surfaces are not suballocated. */
+ if (resource->b.b.bind & PIPE_BIND_SCANOUT)
+ resource->flags |= RADEON_FLAG_NO_SUBALLOC;
if (!r600_alloc_resource(rscreen, resource)) {
FREE(rtex);