void *aux_return,
struct brw_winsys_buffer **bo_out)
{
- struct brw_cache_item *item = CALLOC_STRUCT(brw_cache_item);
+ struct brw_cache_item *item;
GLuint hash = hash_key(key, key_size, relocs, nr_relocs);
GLuint relocs_size = nr_relocs * sizeof relocs[0];
GLuint aux_size = cache->aux_size[cache_id];
if (ret)
return ret;
+ item = CALLOC_STRUCT(brw_cache_item);
/* Set up the memory containing the key, aux_data, and relocs */
tmp = MALLOC(key_size + aux_size + relocs_size);