When this GL call is a no-op, it should be a little faster.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode);
+ if (ctx->Light.ProvokingVertex == mode)
+ return;
+
switch (mode) {
case GL_FIRST_VERTEX_CONVENTION_EXT:
case GL_LAST_VERTEX_CONVENTION_EXT:
return;
}
- if (ctx->Light.ProvokingVertex == mode)
- return;
-
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ProvokingVertex = mode;
}