w_tile = align(width, TILE_SIZE);
h_tile = align(height, TILE_SIZE);
- pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w_tile);
- pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h_tile);
-
- ct->stride[level] = pt->nblocksx[level] * pt->block.size;
+ ct->stride[level] = pf_get_stride(pt->format, w_tile);
ct->level_offset[level] = ct->buffer_size;
- size = pt->nblocksx[level] * pt->nblocksy[level] * pt->block.size;
+ size = ct->stride[level] * pf_get_nblocksy(pt->format, h_tile);
if (pt->target == PIPE_TEXTURE_CUBE)
size *= 6;
else
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE) {
- ps->offset += face * pt->nblocksy[level] * ct->stride[level];
+ unsigned h_tile = align(ps->height, TILE_SIZE);
+ ps->offset += face * pf_get_nblocksy(ps->format, h_tile) * ct->stride[level];
}
else if (pt->target == PIPE_TEXTURE_3D) {
- ps->offset += zslice * pt->nblocksy[level] * ct->stride[level];
+ unsigned h_tile = align(ps->height, TILE_SIZE);
+ ps->offset += zslice * pf_get_nblocksy(ps->format, h_tile) * ct->stride[level];
}
else {
assert(face == 0);
if (ctrans) {
struct pipe_transfer *pt = &ctrans->base;
pipe_texture_reference(&pt->texture, texture);
- pt->format = texture->format;
- pt->block = texture->block;
pt->x = x;
pt->y = y;
pt->width = w;
pt->height = h;
- pt->nblocksx = texture->nblocksx[level];
- pt->nblocksy = texture->nblocksy[level];
pt->stride = ct->stride[level];
pt->usage = usage;
pt->face = face;
ctrans->offset = ct->level_offset[level];
if (texture->target == PIPE_TEXTURE_CUBE) {
- ctrans->offset += face * pt->nblocksy * pt->stride;
+ unsigned h_tile = align(u_minify(texture->height0, level), TILE_SIZE);
+ ctrans->offset += face * pf_get_nblocksy(texture->format, h_tile) * pt->stride;
}
else if (texture->target == PIPE_TEXTURE_3D) {
- ctrans->offset += zslice * pt->nblocksy * pt->stride;
+ unsigned h_tile = align(u_minify(texture->height0, level), TILE_SIZE);
+ ctrans->offset += zslice * pf_get_nblocksy(texture->format, h_tile) * pt->stride;
}
else {
assert(face == 0);
* Create a buffer of ordinary memory for the linear texture.
* This is the memory that the user will read/write.
*/
- size = pt->nblocksx[level] * pt->nblocksy[level] * pt->block.size;
+ size = pf_get_stride(pt->format, align(texWidth, TILE_SIZE)) *
+ pf_get_nblocksy(pt->format, align(texHeight, TILE_SIZE));
ctrans->map = align_malloc(size, 16);
if (!ctrans->map)
if (transfer->usage & PIPE_TRANSFER_READ) {
/* need to untwiddle the texture to make a linear version */
- const uint bpp = pf_get_size(ct->base.format);
+ const uint bpp = pf_get_blocksize(ct->base.format);
if (bpp == 4) {
const uint *src = (uint *) (ct->mapped + ctrans->offset);
uint *dst = ctrans->map;
/* The user wrote new texture data into the mapped buffer.
* We need to convert the new linear data into the twiddled/tiled format.
*/
- const uint bpp = pf_get_size(ct->base.format);
+ const uint bpp = pf_get_blocksize(ct->base.format);
if (bpp == 4) {
const uint *src = ctrans->map;
uint *dst = (uint *) (ct->mapped + ctrans->offset);
{
struct i915_texture *dst_tex = (struct i915_texture *)dst->texture;
struct i915_texture *src_tex = (struct i915_texture *)src->texture;
+ struct pipe_texture *dpt = &dst_tex->base;
+ struct pipe_texture *spt = &src_tex->base;
assert( dst != src );
- assert( dst_tex->base.block.size == src_tex->base.block.size );
- assert( dst_tex->base.block.width == src_tex->base.block.height );
- assert( dst_tex->base.block.height == src_tex->base.block.height );
- assert( dst_tex->base.block.width == 1 );
- assert( dst_tex->base.block.height == 1 );
+ assert( pf_get_blocksize(dpt->format) == pf_get_blocksize(spt->format) );
+ assert( pf_get_blockwidth(dpt->format) == pf_get_blockwidth(spt->format) );
+ assert( pf_get_blockheight(dpt->format) == pf_get_blockheight(spt->format) );
+ assert( pf_get_blockwidth(dpt->format) == 1 );
+ assert( pf_get_blockheight(dpt->format) == 1 );
i915_copy_blit( i915_context(pipe),
FALSE,
- dst_tex->base.block.size,
+ pf_get_blocksize(dpt->format),
(unsigned short) src_tex->stride, src_tex->buffer, src->offset,
(unsigned short) dst_tex->stride, dst_tex->buffer, dst->offset,
(short) srcx, (short) srcy, (short) dstx, (short) dsty, (short) width, (short) height );
unsigned width, unsigned height, unsigned value)
{
struct i915_texture *tex = (struct i915_texture *)dst->texture;
+ struct pipe_texture *pt = &tex->base;
- assert(tex->base.block.width == 1);
- assert(tex->base.block.height == 1);
+ assert(pf_get_blockwidth(pt->format) == 1);
+ assert(pf_get_blockheight(pt->format) == 1);
i915_fill_blit( i915_context(pipe),
- tex->base.block.size,
+ pf_get_blocksize(pt->format),
(unsigned short) tex->stride,
tex->buffer, dst->offset,
(short) dstx, (short) dsty,
{-1, 1}
};
+/* XXX really need twice the size if x is already pot?
+ Otherwise just use util_next_power_of_two?
+*/
static unsigned
power_of_two(unsigned x)
{
return value;
}
-static unsigned
-round_up(unsigned n, unsigned multiple)
-{
- return (n + multiple - 1) & ~(multiple - 1);
-}
-
-
/*
* More advanced helper funcs
*/
unsigned nr_images,
unsigned w, unsigned h, unsigned d)
{
- struct pipe_texture *pt = &tex->base;
-
assert(level < PIPE_MAX_TEXTURE_LEVELS);
- pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w);
- pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h);
-
tex->nr_images[level] = nr_images;
/*
assert(img < tex->nr_images[level]);
- tex->image_offset[level][img] = y * tex->stride + x * tex->base.block.size;
+ tex->image_offset[level][img] = y * tex->stride + x * pf_get_blocksize(tex->base.format);
/*
printf("%s level %d img %d pos %d,%d image_offset %x\n",
{
struct pipe_texture *pt = &tex->base;
- if (pt->last_level > 0 || pt->block.size != 4)
+ if (pt->last_level > 0 || pf_get_blocksize(pt->format) != 4)
return FALSE;
i915_miptree_set_level_info(tex, 0, 1,
- tex->base.width0,
- tex->base.height0,
+ pt->width0,
+ pt->height0,
1);
i915_miptree_set_image_offset(tex, 0, 0, 0, 0);
- if (tex->base.width0 >= 240) {
- tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
- tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
+ if (pt->width0 >= 240) {
+ tex->stride = power_of_two(pf_get_stride(pt->format, pt->width0));
+ tex->total_nblocksy = align(pf_get_nblocksy(pt->format, pt->height0), 8);
tex->hw_tiled = INTEL_TILE_X;
- } else if (tex->base.width0 == 64 && tex->base.height0 == 64) {
- tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
- tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
+ } else if (pt->width0 == 64 && pt->height0 == 64) {
+ tex->stride = power_of_two(pf_get_stride(pt->format, pt->width0));
+ tex->total_nblocksy = align(pf_get_nblocksy(pt->format, pt->height0), 8);
} else {
return FALSE;
}
debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
- tex->base.width0, tex->base.height0, pt->block.size,
+ pt->width0, pt->height0, pf_get_blocksize(pt->format),
tex->stride, tex->total_nblocksy, tex->stride * tex->total_nblocksy);
return TRUE;
{
struct pipe_texture *pt = &tex->base;
- if (pt->last_level > 0 || pt->block.size != 4)
+ if (pt->last_level > 0 || pf_get_blocksize(pt->format) != 4)
return FALSE;
/* fallback to normal textures for small textures */
- if (tex->base.width0 < 240)
+ if (pt->width0 < 240)
return FALSE;
i915_miptree_set_level_info(tex, 0, 1,
- tex->base.width0,
- tex->base.height0,
+ pt->width0,
+ pt->height0,
1);
i915_miptree_set_image_offset(tex, 0, 0, 0, 0);
- tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
- tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
+ tex->stride = power_of_two(pf_get_stride(pt->format, pt->width0));
+ tex->total_nblocksy = align(pf_get_nblocksy(pt->format, pt->height0), 8);
tex->hw_tiled = INTEL_TILE_X;
debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
- tex->base.width0, tex->base.height0, pt->block.size,
+ pt->width0, pt->height0, pf_get_blocksize(pt->format),
tex->stride, tex->total_nblocksy, tex->stride * tex->total_nblocksy);
return TRUE;
unsigned level;
unsigned width = pt->width0;
unsigned height = pt->height0;
- unsigned nblocksx = pt->nblocksx[0];
- unsigned nblocksy = pt->nblocksy[0];
+ unsigned nblocksy = pf_get_nblocksy(pt->format, pt->width0);
/* used for scanouts that need special layouts */
- if (tex->base.tex_usage & PIPE_TEXTURE_USAGE_PRIMARY)
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_PRIMARY)
if (i915_scanout_layout(tex))
return;
/* for shared buffers we use some very like scanout */
- if (tex->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET)
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET)
if (i915_display_target_layout(tex))
return;
- tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
+ tex->stride = align(pf_get_stride(pt->format, pt->width0), 4);
tex->total_nblocksy = 0;
for (level = 0; level <= pt->last_level; level++) {
i915_miptree_set_level_info(tex, level, 1, width, height, 1);
i915_miptree_set_image_offset(tex, level, 0, 0, tex->total_nblocksy);
- nblocksy = round_up(MAX2(2, nblocksy), 2);
+ nblocksy = align(MAX2(2, nblocksy), 2);
tex->total_nblocksy += nblocksy;
width = u_minify(width, 1);
height = u_minify(height, 1);
- nblocksx = pf_get_nblocksx(&pt->block, width);
- nblocksy = pf_get_nblocksy(&pt->block, height);
+ nblocksy = pf_get_nblocksy(pt->format, height);
}
}
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
- unsigned nblocksx = pt->nblocksx[0];
- unsigned nblocksy = pt->nblocksy[0];
+ unsigned nblocksy = pf_get_nblocksy(pt->format, pt->height0);
unsigned stack_nblocksy = 0;
/* Calculate the size of a single slice.
*/
- tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
+ tex->stride = align(pf_get_stride(pt->format, pt->width0), 4);
/* XXX: hardware expects/requires 9 levels at minimum.
*/
width = u_minify(width, 1);
height = u_minify(height, 1);
- nblocksx = pf_get_nblocksx(&pt->block, width);
- nblocksy = pf_get_nblocksy(&pt->block, height);
+ nblocksy = pf_get_nblocksy(pt->format, height);
}
/* Fixup depth image_offsets:
{
struct pipe_texture *pt = &tex->base;
unsigned width = pt->width0, height = pt->height0;
- const unsigned nblocks = pt->nblocksx[0];
+ const unsigned nblocks = pf_get_nblocksx(pt->format, pt->width0);
unsigned level;
unsigned face;
assert(width == height); /* cubemap images are square */
/* double pitch for cube layouts */
- tex->stride = round_up(nblocks * pt->block.size * 2, 4);
+ tex->stride = align(nblocks * pf_get_blocksize(pt->format) * 2, 4);
tex->total_nblocksy = nblocks * 4;
for (level = 0; level <= pt->last_level; level++) {
unsigned y = 0;
unsigned width = pt->width0;
unsigned height = pt->height0;
- unsigned nblocksx = pt->nblocksx[0];
- unsigned nblocksy = pt->nblocksy[0];
+ unsigned nblocksx = pf_get_nblocksx(pt->format, pt->width0);
+ unsigned nblocksy = pf_get_nblocksy(pt->format, pt->height0);
/* used for scanouts that need special layouts */
if (tex->base.tex_usage & PIPE_TEXTURE_USAGE_PRIMARY)
if (i915_display_target_layout(tex))
return;
- tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
+ tex->stride = align(pf_get_stride(pt->format, pt->width0), 4);
/* May need to adjust pitch to accomodate the placement of
* the 2nd mipmap level. This occurs when the alignment
*/
if (pt->last_level > 0) {
unsigned mip1_nblocksx
- = align(pf_get_nblocksx(&pt->block, u_minify(width, 1)), align_x)
- + pf_get_nblocksx(&pt->block, u_minify(width, 2));
+ = align(pf_get_nblocksx(pt->format, u_minify(width, 1)), align_x)
+ + pf_get_nblocksx(pt->format, u_minify(width, 2));
if (mip1_nblocksx > nblocksx)
- tex->stride = mip1_nblocksx * pt->block.size;
+ tex->stride = mip1_nblocksx * pf_get_blocksize(pt->format);
}
/* Pitch must be a whole number of dwords
width = u_minify(width, 1);
height = u_minify(height, 1);
- nblocksx = pf_get_nblocksx(&pt->block, width);
- nblocksy = pf_get_nblocksy(&pt->block, height);
+ nblocksx = pf_get_nblocksx(pt->format, width);
+ nblocksy = pf_get_nblocksy(pt->format, height);
}
}
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
- unsigned nblocksx = pt->nblocksx[0];
- unsigned nblocksy = pt->nblocksy[0];
+ unsigned nblocksy = pf_get_nblocksy(pt->format, pt->width0);
unsigned pack_x_pitch, pack_x_nr;
unsigned pack_y_pitch;
unsigned level;
- tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
+ tex->stride = align(pf_get_stride(pt->format, pt->width0), 4);
tex->total_nblocksy = 0;
- pack_y_pitch = MAX2(pt->nblocksy[0], 2);
- pack_x_pitch = tex->stride / pt->block.size;
+ pack_y_pitch = MAX2(nblocksy, 2);
+ pack_x_pitch = tex->stride / pf_get_blocksize(pt->format);
pack_x_nr = 1;
for (level = 0; level <= pt->last_level; level++) {
if (pack_x_pitch > 4) {
pack_x_pitch >>= 1;
pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr * pt->block.size <= tex->stride);
+ assert(pack_x_pitch * pack_x_nr * pf_get_blocksize(pt->format) <= tex->stride);
}
if (pack_y_pitch > 2) {
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
- nblocksx = pf_get_nblocksx(&pt->block, width);
- nblocksy = pf_get_nblocksy(&pt->block, height);
+ nblocksy = pf_get_nblocksy(pt->format, height);
}
}
struct pipe_texture *pt = &tex->base;
unsigned level;
- const unsigned nblocks = pt->nblocksx[0];
+ const unsigned nblocks = pf_get_nblocksx(pt->format, pt->width0);
unsigned face;
unsigned width = pt->width0;
unsigned height = pt->height0;
* or the final row of 4x4, 2x2 and 1x1 faces below this.
*/
if (nblocks > 32)
- tex->stride = round_up(nblocks * pt->block.size * 2, 4);
+ tex->stride = align(nblocks * pf_get_blocksize(pt->format) * 2, 4);
else
- tex->stride = 14 * 8 * pt->block.size;
+ tex->stride = 14 * 8 * pf_get_blocksize(pt->format);
tex->total_nblocksy = nblocks * 4;
pipe_reference_init(&tex->base.reference, 1);
tex->base.screen = screen;
- tex->base.nblocksx[0] = pf_get_nblocksx(&tex->base.block, tex->base.width0);
- tex->base.nblocksy[0] = pf_get_nblocksy(&tex->base.block, tex->base.height0);
-
if (is->is_i945) {
if (!i945_miptree_layout(tex))
goto fail;
trans = CALLOC_STRUCT(i915_transfer);
if (trans) {
pipe_texture_reference(&trans->base.texture, texture);
- trans->base.format = trans->base.format;
trans->base.x = x;
trans->base.y = y;
trans->base.width = w;
trans->base.height = h;
- trans->base.block = texture->block;
- trans->base.nblocksx = texture->nblocksx[level];
- trans->base.nblocksy = texture->nblocksy[level];
trans->base.stride = tex->stride;
trans->offset = offset;
trans->base.usage = usage;
struct intel_winsys *iws = i915_screen(tex->base.screen)->iws;
char *map;
boolean write = FALSE;
+ enum pipe_format format = tex->base.format;
if (transfer->usage & PIPE_TRANSFER_WRITE)
write = TRUE;
return NULL;
return map + i915_transfer(transfer)->offset +
- transfer->y / transfer->block.height * transfer->stride +
- transfer->x / transfer->block.width * transfer->block.size;
+ transfer->y / pf_get_blockheight(format) * transfer->stride +
+ transfer->x / pf_get_blockwidth(format) * pf_get_blocksize(format);
}
static void
assert((y % 2) == 0);
depth = llvmpipe->zsbuf_map +
y*llvmpipe->zsbuf_transfer->stride +
- 2*x*llvmpipe->zsbuf_transfer->block.size;
+ 2*x*pf_get_blocksize(llvmpipe->zsbuf_transfer->texture->format);
}
else
depth = NULL;
assert(0);
}
- util_format_read_4ub(tc->tex_trans->format,
+ util_format_read_4ub(tc->tex_trans->texture->format,
(uint8_t *)tile->color, sizeof tile->color[0],
tc->tex_trans_map, tc->tex_trans->stride,
x, y, w, h);
/* Simple, maximally packed layout.
*/
-
/* Conventional allocation path for non-display textures:
*/
static boolean
unsigned buffer_size = 0;
- pf_get_block(lpt->base.format, &lpt->base.block);
-
for (level = 0; level <= pt->last_level; level++) {
unsigned nblocksx, nblocksy;
- pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
- pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
-
/* Allocate storage for whole quads. This is particularly important
* for depth surfaces, which are currently stored in a swizzled format. */
- nblocksx = pf_get_nblocksx(&pt->block, align(width, 2));
- nblocksy = pf_get_nblocksy(&pt->block, align(height, 2));
+ nblocksx = pf_get_nblocksx(pt->format, align(width, 2));
+ nblocksy = pf_get_nblocksy(pt->format, align(height, 2));
- lpt->stride[level] = align(nblocksx*pt->block.size, 16);
+ lpt->stride[level] = align(nblocksx * pf_get_blocksize(pt->format), 16);
lpt->level_offset[level] = buffer_size;
{
struct llvmpipe_winsys *winsys = screen->winsys;
- pf_get_block(lpt->base.format, &lpt->base.block);
- lpt->base.nblocksx[0] = pf_get_nblocksx(&lpt->base.block, lpt->base.width0);
- lpt->base.nblocksy[0] = pf_get_nblocksy(&lpt->base.block, lpt->base.height0);
-
lpt->dt = winsys->displaytarget_create(winsys,
lpt->base.format,
lpt->base.width0,
lpt->base = *base;
pipe_reference_init(&lpt->base.reference, 1);
lpt->base.screen = screen;
- lpt->base.nblocksx[0] = pf_get_nblocksx(&lpt->base.block, lpt->base.width0);
- lpt->base.nblocksy[0] = pf_get_nblocksy(&lpt->base.block, lpt->base.height0);
lpt->stride[0] = stride[0];
pipe_buffer_reference(&lpt->buffer, buffer);
ps->level = level;
ps->zslice = zslice;
+ /* XXX shouldn't that rather be
+ tex_height = align(ps->height, 2);
+ to account for alignment done in llvmpipe_texture_layout ?
+ */
if (pt->target == PIPE_TEXTURE_CUBE) {
- ps->offset += face * pt->nblocksy[level] * lpt->stride[level];
+ unsigned tex_height = ps->height;
+ ps->offset += face * pf_get_nblocksy(pt->format, tex_height) * lpt->stride[level];
}
else if (pt->target == PIPE_TEXTURE_3D) {
- ps->offset += zslice * pt->nblocksy[level] * lpt->stride[level];
+ unsigned tex_height = ps->height;
+ ps->offset += zslice * pf_get_nblocksy(pt->format, tex_height) * lpt->stride[level];
}
else {
assert(face == 0);
if (lpt) {
struct pipe_transfer *pt = &lpt->base;
pipe_texture_reference(&pt->texture, texture);
- pt->format = texture->format;
- pt->block = texture->block;
pt->x = x;
pt->y = y;
pt->width = w;
pt->height = h;
- pt->nblocksx = texture->nblocksx[level];
- pt->nblocksy = texture->nblocksy[level];
pt->stride = lptex->stride[level];
pt->usage = usage;
pt->face = face;
lpt->offset = lptex->level_offset[level];
+ /* XXX shouldn't that rather be
+ tex_height = align(u_minify(texture->height0, level), 2)
+ to account for alignment done in llvmpipe_texture_layout ?
+ */
if (texture->target == PIPE_TEXTURE_CUBE) {
- lpt->offset += face * pt->nblocksy * pt->stride;
+ unsigned tex_height = u_minify(texture->height0, level);
+ lpt->offset += face * pf_get_nblocksy(texture->format, tex_height) * pt->stride;
}
else if (texture->target == PIPE_TEXTURE_3D) {
- lpt->offset += zslice * pt->nblocksy * pt->stride;
+ unsigned tex_height = u_minify(texture->height0, level);
+ lpt->offset += zslice * pf_get_nblocksy(texture->format, tex_height) * pt->stride;
}
else {
assert(face == 0);
struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
ubyte *map, *xfer_map;
struct llvmpipe_texture *lpt;
+ enum pipe_format format;
assert(transfer->texture);
lpt = llvmpipe_texture(transfer->texture);
+ format = lpt->base.format;
if(lpt->dt) {
struct llvmpipe_winsys *winsys = screen->winsys;
}
xfer_map = map + llvmpipe_transfer(transfer)->offset +
- transfer->y / transfer->block.height * transfer->stride +
- transfer->x / transfer->block.width * transfer->block.size;
+ transfer->y / pf_get_blockheight(format) * transfer->stride +
+ transfer->x / pf_get_blockwidth(format) * pf_get_blocksize(format);
/*printf("map = %p xfer map = %p\n", map, xfer_map);*/
return xfer_map;
}
case LP_TILE_STATUS_CLEAR:
/* Actually clear the tiles which were flagged as being in a
* clear state. */
- util_fill_rect(tc->transfer_map, &pt->block, pt->stride,
+ util_fill_rect(tc->transfer_map, pt->texture->format, pt->stride,
x, y, w, h,
tc->clear_val);
break;
case LP_TILE_STATUS_DEFINED:
- lp_tile_write_4ub(pt->format,
+ lp_tile_write_4ub(pt->texture->format,
tile->color,
tc->transfer_map, pt->stride,
x, y, w, h);
y &= ~(TILE_SIZE - 1);
if (!pipe_clip_tile(x, y, &w, &h, tc->transfer))
- lp_tile_read_4ub(pt->format,
+ lp_tile_read_4ub(pt->texture->format,
tile->color,
tc->transfer_map, tc->transfer->stride,
x, y, w, h);
for (i = 0; i < aos_count - 1; i += 2) {
int buf_num1 = velem[i].vertex_buffer_index;
int buf_num2 = velem[i+1].vertex_buffer_index;
- assert(vbuf[buf_num1].stride % 4 == 0 && pf_get_size(velem[i].src_format) % 4 == 0);
- assert(vbuf[buf_num2].stride % 4 == 0 && pf_get_size(velem[i+1].src_format) % 4 == 0);
- OUT_CS((pf_get_size(velem[i].src_format) >> 2) | (vbuf[buf_num1].stride << 6) |
- (pf_get_size(velem[i+1].src_format) << 14) | (vbuf[buf_num2].stride << 22));
+ assert(vbuf[buf_num1].stride % 4 == 0 && pf_get_blocksize(velem[i].src_format) % 4 == 0);
+ assert(vbuf[buf_num2].stride % 4 == 0 && pf_get_blocksize(velem[i+1].src_format) % 4 == 0);
+ OUT_CS((pf_get_blocksize(velem[i].src_format) >> 2) | (vbuf[buf_num1].stride << 6) |
+ (pf_get_blocksize(velem[i+1].src_format) << 14) | (vbuf[buf_num2].stride << 22));
OUT_CS(vbuf[buf_num1].buffer_offset + velem[i].src_offset +
offset * vbuf[buf_num1].stride);
OUT_CS(vbuf[buf_num2].buffer_offset + velem[i+1].src_offset +
}
if (aos_count & 1) {
int buf_num = velem[i].vertex_buffer_index;
- assert(vbuf[buf_num].stride % 4 == 0 && pf_get_size(velem[i].src_format) % 4 == 0);
- OUT_CS((pf_get_size(velem[i].src_format) >> 2) | (vbuf[buf_num].stride << 6));
+ assert(vbuf[buf_num].stride % 4 == 0 && pf_get_blocksize(velem[i].src_format) % 4 == 0);
+ OUT_CS((pf_get_blocksize(velem[i].src_format) >> 2) | (vbuf[buf_num].stride << 6));
OUT_CS(vbuf[buf_num].buffer_offset + velem[i].src_offset +
offset * vbuf[buf_num].stride);
}
trans = CALLOC_STRUCT(r300_transfer);
if (trans) {
pipe_texture_reference(&trans->transfer.texture, texture);
- trans->transfer.format = texture->format;
trans->transfer.x = x;
trans->transfer.y = y;
trans->transfer.width = w;
trans->transfer.height = h;
- trans->transfer.block = texture->block;
- trans->transfer.nblocksx = texture->nblocksx[level];
- trans->transfer.nblocksy = texture->nblocksy[level];
trans->transfer.stride = r300_texture_get_stride(tex, level);
trans->transfer.usage = usage;
{
struct r300_texture* tex = (struct r300_texture*)transfer->texture;
char* map;
+ enum pipe_format format = tex->tex.format;
map = pipe_buffer_map(screen, tex->buffer,
pipe_transfer_buffer_flags(transfer));
}
return map + r300_transfer(transfer)->offset +
- transfer->y / transfer->block.height * transfer->stride +
- transfer->x / transfer->block.width * transfer->block.size;
+ transfer->y / pf_get_blockheight(format) * transfer->stride +
+ transfer->x / pf_get_blockwidth(format) * pf_get_blocksize(format);
}
static void r300_transfer_unmap(struct pipe_screen* screen,
return 0;
}
- return align(pf_get_stride(&tex->tex.block, u_minify(tex->tex.width0, level)), 32);
+ return align(pf_get_stride(tex->tex.format, u_minify(tex->tex.width0, level)), 32);
}
static void r300_setup_miptree(struct r300_texture* tex)
int i;
for (i = 0; i <= base->last_level; i++) {
- base->nblocksx[i] = pf_get_nblocksx(&base->block, u_minify(base->width0, i));
- base->nblocksy[i] = pf_get_nblocksy(&base->block, u_minify(base->height0, i));
+ unsigned nblocksy = pf_get_nblocksy(base->format, u_minify(base->height0, i));
stride = r300_texture_get_stride(tex, i);
- layer_size = stride * base->nblocksy[i];
+ layer_size = stride * nblocksy;
if (base->target == PIPE_TEXTURE_CUBE)
size = layer_size * 6;
tex->offset[i] = align(tex->size, 32);
tex->size = tex->offset[i] + size;
tex->layer_size[i] = layer_size;
- tex->pitch[i] = stride / base->block.size;
+ tex->pitch[i] = stride / pf_get_blocksize(base->format);
debug_printf("r300: Texture miptree: Level %d "
"(%dx%dx%d px, pitch %d bytes)\n",
tex->tex.screen = screen;
tex->stride_override = *stride;
- tex->pitch[0] = *stride / base->block.size;
+ tex->pitch[0] = *stride / pf_get_blocksize(base->format);
r300_setup_flags(tex);
r300_setup_texture_state(tex, r300_screen(screen)->caps->is_r500);
template.width0 = util_next_power_of_two(width);
template.height0 = util_next_power_of_two(height);
template.depth0 = 1;
- pf_get_block(template.format, &template.block);
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER |
PIPE_TEXTURE_USAGE_RENDER_TARGET;
st->base.x + st->base.width,
y + h,
st->base.zslice + 1,
- texture->base.block.size*8/(texture->base.block.width*texture->base.block.height));
+ pf_get_blocksize(texture->base.format)*8/
+ (pf_get_blockwidth(texture->base.format)*pf_get_blockheight(texture->base.format)));
box.x = st->base.x;
box.y = y;
}
else {
unsigned y, h, srcy;
- h = st->hw_nblocksy * st->base.block.height;
+ unsigned blockheight = pf_get_blockheight(st->base.texture->format);
+ h = st->hw_nblocksy * blockheight;
srcy = 0;
for(y = 0; y < st->base.height; y += h) {
unsigned offset, length;
h = st->base.height - y;
/* Transfer band must be aligned to pixel block boundaries */
- assert(y % st->base.block.height == 0);
- assert(h % st->base.block.height == 0);
+ assert(y % blockheight == 0);
+ assert(h % blockheight == 0);
- offset = y * st->base.stride / st->base.block.height;
- length = h * st->base.stride / st->base.block.height;
+ offset = y * st->base.stride / blockheight;
+ length = h * st->base.stride / blockheight;
sw = (uint8_t *)st->swbuf + offset;
height = templat->height0;
depth = templat->depth0;
for(level = 0; level <= templat->last_level; ++level) {
- tex->base.nblocksx[level] = pf_get_nblocksx(&tex->base.block, width);
- tex->base.nblocksy[level] = pf_get_nblocksy(&tex->base.block, height);
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
struct svga_screen *ss = svga_screen(screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_transfer *st;
+ unsigned nblocksx = pf_get_nblocksx(texture->format, w);
+ unsigned nblocksy = pf_get_nblocksy(texture->format, h);
/* We can't map texture storage directly */
if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
if (!st)
return NULL;
- st->base.format = texture->format;
- st->base.block = texture->block;
st->base.x = x;
st->base.y = y;
st->base.width = w;
st->base.height = h;
- st->base.nblocksx = pf_get_nblocksx(&texture->block, w);
- st->base.nblocksy = pf_get_nblocksy(&texture->block, h);
- st->base.stride = st->base.nblocksx*st->base.block.size;
+ st->base.stride = nblocksx*pf_get_blocksize(texture->format);
st->base.usage = usage;
st->base.face = face;
st->base.level = level;
st->base.zslice = zslice;
- st->hw_nblocksy = st->base.nblocksy;
+ st->hw_nblocksy = nblocksy;
st->hwbuf = svga_winsys_buffer_create(ss,
1,
if(!st->hwbuf)
goto no_hwbuf;
- if(st->hw_nblocksy < st->base.nblocksy) {
+ if(st->hw_nblocksy < nblocksy) {
/* We couldn't allocate a hardware buffer big enough for the transfer,
* so allocate regular malloc memory instead */
debug_printf("%s: failed to allocate %u KB of DMA, splitting into %u x %u KB DMA transfers\n",
__FUNCTION__,
- (st->base.nblocksy*st->base.stride + 1023)/1024,
- (st->base.nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
+ (nblocksy*st->base.stride + 1023)/1024,
+ (nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
(st->hw_nblocksy*st->base.stride + 1023)/1024);
- st->swbuf = MALLOC(st->base.nblocksy*st->base.stride);
+ st->swbuf = MALLOC(nblocksy*st->base.stride);
if(!st->swbuf)
goto no_swbuf;
}
svga_translate_format(texture->format),
stex->handle);
- *stride = pf_get_nblocksx(&texture->block, texture->width0) *
- texture->block.size;
+ *stride = pf_get_stride(texture->format, texture->width0);
return *buffer != NULL;
}
mapped_buffer = pipe_buffer_map_range(svga->pipe.screen,
vbuffer->buffer,
vel->src_offset,
- pf_get_size(vel->src_format),
+ pf_get_blocksize(vel->src_format),
PIPE_BUFFER_USAGE_CPU_READ);
translate->set_buffer(translate, vel->vertex_buffer_index,
mapped_buffer,