return GL_FALSE;
}
+ driContextPriv->driverPrivate = imesa;
+
+ imesa->i810Screen = i810Screen;
+ imesa->driScreen = sPriv;
+ imesa->sarea = saPriv;
+ imesa->glBuffer = NULL;
+
/* Init default driver functions then plug in our I810-specific functions
* (the texture functions are especially important)
*/
_mesa_init_driver_functions( &functions );
- i810InitTextureFuncs( &functions );
i810InitIoctlFuncs( &functions );
+ i810InitTextureFuncs( &functions );
+
/* Allocate the Mesa context */
if (sharedContextPrivate)
FREE(imesa);
return GL_FALSE;
}
- driContextPriv->driverPrivate = imesa;
-
- imesa->i810Screen = i810Screen;
- imesa->driScreen = sPriv;
- imesa->sarea = saPriv;
- imesa->glBuffer = NULL;
(void) memset( imesa->texture_heaps, 0, sizeof( imesa->texture_heaps ) );
make_empty_list( & imesa->swapped );