It's only used for a couple of integer types and and might conflict
with other client API header files.
#define GL_GLEXT_PROTOTYPES
-#include "GL/gl.h"
-#include "GL/glext.h"
#include "glthread.h"
_glapi_get_override_dispatch(int layer);
-extern GLuint
+extern unsigned int
_glapi_get_dispatch_table_size(void);
_glapi_add_dispatch( const char * const * function_names,
const char * parameter_signature );
-extern GLint
+extern int
_glapi_get_proc_offset(const char *funcName);
extern const char *
-_glapi_get_proc_name(GLuint offset);
+_glapi_get_proc_name(unsigned int offset);
#endif