A filed of nir_variable.location may be equel to -1.
That may cause copying to invalid address of list-node,
making some internal fields corrupted.
Patch fixes segfault during freeing context due to
corrupted address of ralloc_header.destructor.
v2: copy data if var is constant (Connor Abbott)
CC: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: b6d475356846 (nir/large_constants: De-duplicate constants)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111676
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
shader->constant_data = rzalloc_size(shader, shader->constant_data_size);
for (int i = 0; i < num_locals; i++) {
struct var_info *info = &var_infos[i];
- if (!info->duplicate) {
+ if (!info->duplicate && info->is_constant) {
memcpy((char *)shader->constant_data + info->var->data.location,
info->constant_data, info->constant_data_size);
}