GET_CURRENT_CONTEXT(ctx);
const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
- FLUSH_CURRENT(ctx, 0);
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n",
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_CURRENT(ctx, 0);
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDispatchComputeIndirect(%ld)\n", (long) indirect);
const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
const GLuint group_size[3] = { group_size_x, group_size_y, group_size_z };
- FLUSH_CURRENT(ctx, 0);
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx,
{
if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
_mesa_debug(ctx, "SwapBuffers\n");
- FLUSH_CURRENT( ctx, 0 );
+ FLUSH_VERTICES(ctx, 0);
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}