unsigned i;
unsigned num_sets = ctx->options->layout ? ctx->options->layout->num_sets : 0;
unsigned user_sgpr_idx;
+ bool need_push_constants;
+
+ need_push_constants = true;
+ if (!ctx->options->layout)
+ need_push_constants = false;
+ else if (!ctx->options->layout->push_constant_size &&
+ !ctx->options->layout->dynamic_offset_count)
+ need_push_constants = false;
/* 1 for each descriptor set */
for (unsigned i = 0; i < num_sets; ++i) {
}
}
- /* 1 for push constants and dynamic descriptors */
- arg_types[arg_idx++] = const_array(ctx->i8, 1024 * 1024);
+ if (need_push_constants) {
+ /* 1 for push constants and dynamic descriptors */
+ arg_types[arg_idx++] = const_array(ctx->i8, 1024 * 1024);
+ }
array_count = arg_idx;
switch (nir->stage) {
ctx->descriptor_sets[i] = NULL;
}
- ctx->push_constants = LLVMGetParam(ctx->main_function, arg_idx++);
- set_userdata_location_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2);
- user_sgpr_idx += 2;
+ if (need_push_constants) {
+ ctx->push_constants = LLVMGetParam(ctx->main_function, arg_idx++);
+ set_userdata_location_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2);
+ user_sgpr_idx += 2;
+ }
switch (nir->stage) {
case MESA_SHADER_COMPUTE: