GL_TEXTURE_CUBE_MAP is an allowed texture target in glTexStorage2D()
and is allowed to be used (like GL_TEXTURE_2D) with compressed internal
formats.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
case GL_PROXY_TEXTURE_2D:
return GL_TRUE; /* true for any compressed format so far */
case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: