The compatibility and core tokens were not added until GLSL 1.50,
for GLSL 1.40 just assume all shaders built with a compat profile
are compat shaders.
Fixes rendering issues in Dawn of War II on radeonsi which has
enabled OpenGL 3.1 compat support.
Fixes: a0c8b49284ef "mesa: enable OpenGL 3.1 with ARB_compatibility"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807
this->language_version = version;
this->compat_shader = compat_token_present ||
+ (this->ctx->API == API_OPENGL_COMPAT &&
+ this->language_version == 140) ||
(!this->es_shader && this->language_version < 140);
bool supported = false;