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glsl: Add "built-in" function to do sign(fp64)
author
Elie Tournier
<tournier.elie@gmail.com>
Tue, 8 Aug 2017 13:12:35 +0000
(14:12 +0100)
committer
Matt Turner
<mattst88@gmail.com>
Thu, 10 Jan 2019 00:42:40 +0000
(16:42 -0800)
v2: use mix.
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
src/compiler/glsl/float64.glsl
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diff --git
a/src/compiler/glsl/float64.glsl
b/src/compiler/glsl/float64.glsl
index 5f873319b4210a6f391e71665a47a187bc6aa823..31aae3fca2287a2e29997834dab2a08e01c7bac3 100644
(file)
--- a/
src/compiler/glsl/float64.glsl
+++ b/
src/compiler/glsl/float64.glsl
@@
-93,3
+93,13
@@
__fneg64(uint64_t __a)
a.y = mix(t, a.y, __is_nan(__a));
return packUint2x32(a);
}
+
+uint64_t
+__fsign64(uint64_t __a)
+{
+ uvec2 a = unpackUint2x32(__a);
+ uvec2 retval;
+ retval.x = 0u;
+ retval.y = mix((a.y & 0x80000000u) | 0x3FF00000u, 0u, (a.y << 1 | a.x) == 0u);
+ return packUint2x32(retval);
+}