LLVMValueRef push_constants;
LLVMValueRef view_index;
LLVMValueRef num_work_groups;
- LLVMValueRef local_invocation_ids;
LLVMValueRef tg_size;
LLVMValueRef vertex_buffers;
if (ctx->shader_info->info.cs.uses_local_invocation_idx)
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tg_size);
add_arg(&args, ARG_VGPR, ctx->ac.v3i32,
- &ctx->local_invocation_ids);
+ &ctx->abi.local_invocation_ids);
break;
case MESA_SHADER_VERTEX:
declare_global_input_sgprs(ctx, stage, has_previous_stage,
break;
}
case nir_intrinsic_load_local_invocation_id: {
- result = ctx->nctx->local_invocation_ids;
+ result = ctx->abi->local_invocation_ids;
break;
}
case nir_intrinsic_load_base_instance:
LLVMValueRef ancillary;
LLVMValueRef sample_coverage;
LLVMValueRef prim_mask;
+ /* CS */
+ LLVMValueRef local_invocation_ids;
LLVMValueRef workgroup_ids[3];
/* For VS and PS: pre-loaded shader inputs.
}
case TGSI_SEMANTIC_THREAD_ID:
- value = LLVMGetParam(ctx->main_fn, ctx->param_thread_id);
+ value = ctx->abi.local_invocation_ids;
break;
case TGSI_SEMANTIC_HELPER_INVOCATION:
add_arg_assign(&fninfo, ARG_SGPR, ctx->i32, &ctx->abi.workgroup_ids[i]);
}
- ctx->param_thread_id = add_arg(&fninfo, ARG_VGPR, v3i32);
+ add_arg_assign(&fninfo, ARG_VGPR, v3i32, &ctx->abi.local_invocation_ids);
break;
default:
assert(0 && "unimplemented shader");