}
}
-static void calculate_vs_outinfo(struct radv_pipeline *pipeline)
-{
- const struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);
-
- unsigned clip_dist_mask, cull_dist_mask, total_mask;
- clip_dist_mask = outinfo->clip_dist_mask;
- cull_dist_mask = outinfo->cull_dist_mask;
- total_mask = clip_dist_mask | cull_dist_mask;
-
- bool misc_vec_ena = outinfo->writes_pointsize ||
- outinfo->writes_layer ||
- outinfo->writes_viewport_index;
- pipeline->graphics.vs.pa_cl_vs_out_cntl =
- S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
- S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
- S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
- S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
- S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
- S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
- S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
- cull_dist_mask << 8 |
- clip_dist_mask;
-
- pipeline->graphics.vs.spi_shader_pos_format =
- S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
- S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
- V_02870C_SPI_SHADER_4COMP :
- V_02870C_SPI_SHADER_NONE) |
- S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
- V_02870C_SPI_SHADER_4COMP :
- V_02870C_SPI_SHADER_NONE) |
- S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
- V_02870C_SPI_SHADER_4COMP :
- V_02870C_SPI_SHADER_NONE);
-
- pipeline->graphics.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1);
- /* only emitted on pre-VI */
- pipeline->graphics.vs.vgt_reuse_off = S_028AB4_REUSE_OFF(outinfo->writes_viewport_index);
-}
-
static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
{
uint32_t ps_input_cntl;
{
uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
- radeon_set_context_reg(cs, R_0286C4_SPI_VS_OUT_CONFIG,
- pipeline->graphics.vs.spi_vs_out_config);
-
- radeon_set_context_reg(cs, R_02870C_SPI_SHADER_POS_FORMAT,
- pipeline->graphics.vs.spi_shader_pos_format);
-
radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
radeon_emit(cs, va >> 8);
radeon_emit(cs, va >> 40);
radeon_emit(cs, shader->rsrc1);
radeon_emit(cs, shader->rsrc2);
+ const struct ac_vs_output_info *outinfo = get_vs_output_info(pipeline);
+ unsigned clip_dist_mask, cull_dist_mask, total_mask;
+ clip_dist_mask = outinfo->clip_dist_mask;
+ cull_dist_mask = outinfo->cull_dist_mask;
+ total_mask = clip_dist_mask | cull_dist_mask;
+ bool misc_vec_ena = outinfo->writes_pointsize ||
+ outinfo->writes_layer ||
+ outinfo->writes_viewport_index;
+
+ radeon_set_context_reg(cs, R_0286C4_SPI_VS_OUT_CONFIG,
+ S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1));
+
+ radeon_set_context_reg(cs, R_02870C_SPI_SHADER_POS_FORMAT,
+ S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
+ S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
+ V_02870C_SPI_SHADER_4COMP :
+ V_02870C_SPI_SHADER_NONE) |
+ S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
+ V_02870C_SPI_SHADER_4COMP :
+ V_02870C_SPI_SHADER_NONE) |
+ S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
+ V_02870C_SPI_SHADER_4COMP :
+ V_02870C_SPI_SHADER_NONE));
+
radeon_set_context_reg(cs, R_028818_PA_CL_VTE_CNTL,
S_028818_VTX_W0_FMT(1) |
S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
-
radeon_set_context_reg(cs, R_02881C_PA_CL_VS_OUT_CNTL,
- pipeline->graphics.vs.pa_cl_vs_out_cntl);
+ S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
+ S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
+ S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
+ S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
+ S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
+ S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
+ S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
+ cull_dist_mask << 8 |
+ clip_dist_mask);
if (pipeline->device->physical_device->rad_info.chip_class <= VI)
radeon_set_context_reg(cs, R_028AB4_VGT_REUSE_OFF,
- pipeline->graphics.vs.vgt_reuse_off);
+ outinfo->writes_viewport_index);
}
static void
pipeline->graphics.shader_z_format = shader_z_format;
calculate_vgt_gs_mode(pipeline);
- calculate_vs_outinfo(pipeline);
calculate_ps_inputs(pipeline);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {