ctx->Extensions.EXT_blend_minmax = GL_TRUE;
ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
ctx->Extensions.EXT_fog_coord = GL_TRUE;
ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
/* one sample doesn't really make sense */
ctx->Const.MaxSamples = 0;
}
+ else if (ctx->Const.MaxSamples >= 2) {
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+ }
if (ctx->Const.MaxDualSourceDrawBuffers > 0)
ctx->Extensions.ARB_blend_func_extended = GL_TRUE;