fix Height2/Depth2 init problem when using texture borders
authorBrian <brian.paul@tungstengraphics.com>
Mon, 10 Mar 2008 23:41:00 +0000 (17:41 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 11 Mar 2008 00:08:14 +0000 (18:08 -0600)
src/mesa/main/teximage.c

index 5c96be921657b4c587e53668faf59e5f318b3184..f15e404527810a94aed5701f43c88f2e425cdd39 100644 (file)
@@ -1214,19 +1214,30 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
    img->Width = width;
    img->Height = height;
    img->Depth = depth;
+
    img->Width2 = width - 2 * border;   /* == 1 << img->WidthLog2; */
-   img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
-   img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
    img->WidthLog2 = logbase2(img->Width2);
-   if (height == 1)  /* 1-D texture */
+
+   if (height == 1) { /* 1-D texture */
+      img->Height2 = 1;
       img->HeightLog2 = 0;
-   else
+   }
+   else {
+      img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
       img->HeightLog2 = logbase2(img->Height2);
-   if (depth == 1)   /* 2-D texture */
+   }
+
+   if (depth == 1) {  /* 2-D texture */
+      img->Depth2 = 1;
       img->DepthLog2 = 0;
-   else
+   }
+   else {
+      img->Depth2 = depth - 2 * border;   /* == 1 << img->DepthLog2; */
       img->DepthLog2 = logbase2(img->Depth2);
+   }
+
    img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
+
    img->IsCompressed = GL_FALSE;
    img->CompressedSize = 0;