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change BranchTarget to GLint
author
Brian
<brian@nostromo.localnet.net>
Thu, 8 Feb 2007 21:09:34 +0000
(14:09 -0700)
committer
Brian
<brian@nostromo.localnet.net>
Thu, 8 Feb 2007 21:09:34 +0000
(14:09 -0700)
src/mesa/shader/prog_instruction.h
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diff --git
a/src/mesa/shader/prog_instruction.h
b/src/mesa/shader/prog_instruction.h
index 100aac4b97f6e4cb16a3fd84ce083570e97e0a6c..8514cf69ecf4c5d20f1290bfea8565edc409e7fb 100644
(file)
--- a/
src/mesa/shader/prog_instruction.h
+++ b/
src/mesa/shader/prog_instruction.h
@@
-401,7
+401,7
@@
struct prog_instruction
/**
* For BRA and CAL instructions, the location to jump to.
*/
- GL
u
int BranchTarget;
+ GLint BranchTarget;
/**
* For TEX instructions in shaders, the sampler to use for the