GLboolean _vbo_CreateContext( struct gl_context *ctx );
void _vbo_DestroyContext( struct gl_context *ctx );
-void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
+void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
void
}
-void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state )
+void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
{
vbo_exec_invalidate_state(ctx, new_state);
}
* invoked according to the state flags. That will have to wait for a
* mesa rework:
*/
-void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
*/
void vbo_exec_init( struct gl_context *ctx );
void vbo_exec_destroy( struct gl_context *ctx );
-void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
/* Internal functions: