cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
cmd_buffer_emit_depth_stencil(cmd_buffer);
+
+ anv_cmd_buffer_clear_subpass(cmd_buffer);
}
void genX(CmdBeginRenderPass)(
genX(flush_pipeline_select_3d)(cmd_buffer);
genX(cmd_buffer_set_subpass)(cmd_buffer, pass->subpasses);
- anv_cmd_buffer_clear_subpass(cmd_buffer);
}
void genX(CmdNextSubpass)(
anv_cmd_buffer_resolve_subpass(cmd_buffer);
genX(cmd_buffer_set_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
- anv_cmd_buffer_clear_subpass(cmd_buffer);
}
void genX(CmdEndRenderPass)(