*/
boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
struct st_context_resource *stres);
+
+ /**
+ * Start the thread if the API has a worker thread.
+ * Called after the context has been created and fully initialized on both
+ * sides (e.g. st/mesa and st/dri).
+ */
+ void (*start_thread)(struct st_context_iface *stctxi);
+
+ /**
+ * If the API is multithreaded, wait for all queued commands to complete.
+ * Called from the main thread.
+ */
+ void (*thread_finish)(struct st_context_iface *stctxi);
};
*/
int (*get_param)(struct st_manager *smapi,
enum st_manager_param param);
+
+ /**
+ * Call the loader function setBackgroundContext. Called from the worker
+ * thread.
+ */
+ void (*set_background_context)(struct st_context_iface *stctxi);
};
/**
ctx->hud = hud_create(ctx->st->pipe, ctx->st->cso_context);
}
+ /* Do this last. */
+ if (ctx->st->start_thread &&
+ /* the driver loader must implement this */
+ screen->sPriv->dri2.backgroundCallable &&
+ driQueryOptionb(&screen->optionCache, "mesa_glthread"))
+ ctx->st->start_thread(ctx->st);
+
*error = __DRI_CTX_ERROR_SUCCESS;
return GL_TRUE;
struct dri_drawable *read = dri_drawable(driReadPriv);
struct st_context_iface *old_st = ctx->stapi->get_current(ctx->stapi);
+ if (old_st && old_st->thread_finish)
+ old_st->thread_finish(old_st);
+
/* Flush the old context here so we don't have to flush on unbind() */
if (old_st && old_st != ctx->st)
old_st->flush(old_st, ST_FLUSH_FRONT, NULL);
GLint format, __DRIdrawable *dPriv)
{
struct dri_context *ctx = dri_context(pDRICtx);
+ struct st_context_iface *st = ctx->st;
struct dri_drawable *drawable = dri_drawable(dPriv);
struct pipe_resource *pt;
+ if (st->thread_finish)
+ st->thread_finish(st);
+
dri_drawable_validate_att(ctx, drawable, ST_ATTACHMENT_FRONT_LEFT);
/* Use the pipe resource associated with the X drawable */
}
st = ctx->st;
+ if (st->thread_finish)
+ st->thread_finish(st);
if (drawable) {
/* prevent recursion */
#include "xmlpool.h"
#include "dri_screen.h"
+#include "dri_context.h"
#include "util/u_inlines.h"
#include "pipe/p_screen.h"
.xml =
DRI_CONF_BEGIN
+ DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_MESA_GLTHREAD("false")
+ DRI_CONF_SECTION_END
+
DRI_CONF_SECTION_QUALITY
DRI_CONF_FORCE_S3TC_ENABLE("false")
DRI_CONF_PP_CELSHADE(0)
}
}
+static void
+dri_set_background_context(struct st_context_iface *st)
+{
+ struct dri_context *ctx = (struct dri_context *)st->st_manager_private;
+ const __DRIbackgroundCallableExtension *backgroundCallable =
+ ctx->sPriv->dri2.backgroundCallable;
+
+ /* Note: Mesa will only call this function if GL multithreading is enabled
+ * We only do that if the loader exposed the __DRI_BACKGROUND_CALLABLE
+ * extension. So we know that backgroundCallable is not NULL.
+ */
+ assert(backgroundCallable);
+ backgroundCallable->setBackgroundContext(ctx->cPriv->loaderPrivate);
+}
+
const __DRIconfig **
dri_init_screen_helper(struct dri_screen *screen,
struct pipe_screen *pscreen,
screen->base.screen = pscreen;
screen->base.get_egl_image = dri_get_egl_image;
screen->base.get_param = dri_get_param;
+ screen->base.set_background_context = dri_set_background_context;
screen->st_api = st_gl_api_create();
if (!screen->st_api)
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
+#define DRI_CONF_MESA_GLTHREAD(def) \
+DRI_CONF_OPT_BEGIN_B(mesa_glthread, def) \
+ DRI_CONF_DESC(en,gettext("Enable offloading GL driver work to a separate thread")) \
+DRI_CONF_OPT_END
/**
#include "main/accum.h"
#include "main/api_exec.h"
#include "main/context.h"
+#include "main/glthread.h"
#include "main/samplerobj.h"
#include "main/shaderobj.h"
#include "main/version.h"
st->pipe->emit_string_marker(st->pipe, string, len);
}
+static void
+st_set_background_context(struct gl_context *ctx)
+{
+ struct st_context *st = ctx->st;
+ struct st_manager *smapi =
+ (struct st_manager*)st->iface.st_context_private;
+
+ assert(smapi->set_background_context);
+ smapi->set_background_context(&st->iface);
+}
+
void st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions)
{
functions->Enable = st_Enable;
functions->UpdateState = st_invalidate_state;
functions->QueryMemoryInfo = st_query_memory_info;
+ functions->SetBackgroundContext = st_set_background_context;
}
#include "main/extensions.h"
#include "main/context.h"
#include "main/debug_output.h"
+#include "main/glthread.h"
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/texstate.h"
st_destroy_context(st);
}
+static void
+st_start_thread(struct st_context_iface *stctxi)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+
+ _mesa_glthread_init(st->ctx);
+}
+
+static void
+st_thread_finish(struct st_context_iface *stctxi)
+{
+ struct st_context *st = (struct st_context *) stctxi;
+
+ _mesa_glthread_finish(st->ctx);
+}
+
static struct st_context_iface *
st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
const struct st_context_attribs *attribs,
st->iface.teximage = st_context_teximage;
st->iface.copy = st_context_copy;
st->iface.share = st_context_share;
+ st->iface.start_thread = st_start_thread;
+ st->iface.thread_finish = st_thread_finish;
st->iface.st_context_private = (void *) smapi;
st->iface.cso_context = st->cso_context;
st->iface.pipe = st->pipe;