int i;
tgsi_parse_token(parse);
+
+ if (parse->FullToken.Token.Type == TGSI_TOKEN_TYPE_PROPERTY &&
+ parse->FullToken.FullProperty.Property.PropertyName ==
+ TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS)
+ shader->fs_write_all = TRUE;
+
if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
continue;
last_args[1] = lp_build_const_int32(base->gallivm,
si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT);
+ if (shader->fs_write_all && shader->nr_cbufs > 1) {
+ int i;
+
+ /* Specify that this is not yet the last export */
+ last_args[2] = lp_build_const_int32(base->gallivm, 0);
+
+ for (i = 1; i < shader->nr_cbufs; i++) {
+ /* Specify the target we are exporting */
+ last_args[3] = lp_build_const_int32(base->gallivm,
+ V_008DFC_SQ_EXP_MRT + i);
+
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ last_args, 9);
+
+ si_shader_ctx->shader->spi_shader_col_format |=
+ si_shader_ctx->shader->spi_shader_col_format << 4;
+ }
+
+ last_args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRT);
+ }
+
/* Specify that this is the last export */
last_args[2] = lp_build_const_int32(base->gallivm, 1);