inst->Instruction.Opcode == TGSI_OPCODE_TG4)
sampler_src_reg = 2;
+ /* TGSI moves the sampler to src reg 3 for TXD */
+ if (inst->Instruction.Opcode == TGSI_OPCODE_TXD)
+ sampler_src_reg = 3;
+
+ sampler_index_mode = inst->Src[sampler_src_reg].Indirect.Index == 2 ? 2 : 0; // CF_INDEX_1 : CF_INDEX_NONE
+ if (sampler_index_mode)
+ ctx->shader->uses_index_registers = true;
+
src_gpr = tgsi_tex_get_src_gpr(ctx, 0);
if (inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
}
}
- if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
- int temp_h, temp_v;
- /* TGSI moves the sampler to src reg 3 for TXD */
- sampler_src_reg = 3;
-
- sampler_index_mode = inst->Src[sampler_src_reg].Indirect.Index == 2 ? 2 : 0; // CF_INDEX_1 : CF_INDEX_NONE
-
- src_loaded = TRUE;
- for (i = 0; i < 3; i++) {
- int treg = r600_get_temp(ctx);
-
- if (i == 0)
- src_gpr = treg;
- else if (i == 1)
- temp_h = treg;
- else
- temp_v = treg;
-
- for (j = 0; j < 4; j++) {
- memset(&alu, 0, sizeof(struct r600_bytecode_alu));
- alu.op = ALU_OP1_MOV;
- r600_bytecode_src(&alu.src[0], &ctx->src[i], j);
- alu.dst.sel = treg;
- alu.dst.chan = j;
- if (j == 3)
- alu.last = 1;
- alu.dst.write = 1;
- r = r600_bytecode_add_alu(ctx->bc, &alu);
- if (r)
- return r;
- }
- }
- for (i = 1; i < 3; i++) {
- /* set gradients h/v */
- memset(&tex, 0, sizeof(struct r600_bytecode_tex));
- tex.op = (i == 1) ? FETCH_OP_SET_GRADIENTS_H :
- FETCH_OP_SET_GRADIENTS_V;
- tex.sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
- tex.sampler_index_mode = sampler_index_mode;
- tex.resource_id = tex.sampler_id + R600_MAX_CONST_BUFFERS;
- tex.resource_index_mode = sampler_index_mode;
-
- tex.src_gpr = (i == 1) ? temp_h : temp_v;
- tex.src_sel_x = 0;
- tex.src_sel_y = 1;
- tex.src_sel_z = 2;
- tex.src_sel_w = 3;
-
- tex.dst_gpr = ctx->temp_reg; /* just to avoid confusing the asm scheduler */
- tex.dst_sel_x = tex.dst_sel_y = tex.dst_sel_z = tex.dst_sel_w = 7;
- if (inst->Texture.Texture != TGSI_TEXTURE_RECT) {
- tex.coord_type_x = 1;
- tex.coord_type_y = 1;
- tex.coord_type_z = 1;
- tex.coord_type_w = 1;
- }
- r = r600_bytecode_add_tex(ctx->bc, &tex);
- if (r)
- return r;
- }
- } else if (inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
+ if (inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
int out_chan;
/* Add perspective divide */
if (ctx->bc->chip_class == CAYMAN) {
src_gpr = ctx->temp_reg;
}
- sampler_index_mode = inst->Src[sampler_src_reg].Indirect.Index == 2 ? 2 : 0; // CF_INDEX_1 : CF_INDEX_NONE
- if (sampler_index_mode)
- ctx->shader->uses_index_registers = true;
if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
inst->Texture.Texture == TGSI_TEXTURE_CUBE_ARRAY ||
src_gpr = ctx->temp_reg;
}
+ if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
+ int temp_h = 0, temp_v = 0;
+ int start_val = 0;
+
+ /* if we've already loaded the src (i.e. CUBE don't reload it). */
+ if (src_loaded == TRUE)
+ start_val = 1;
+ else
+ src_loaded = TRUE;
+ for (i = start_val; i < 3; i++) {
+ int treg = r600_get_temp(ctx);
+
+ if (i == 0)
+ src_gpr = treg;
+ else if (i == 1)
+ temp_h = treg;
+ else
+ temp_v = treg;
+
+ for (j = 0; j < 4; j++) {
+ memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+ alu.op = ALU_OP1_MOV;
+ r600_bytecode_src(&alu.src[0], &ctx->src[i], j);
+ alu.dst.sel = treg;
+ alu.dst.chan = j;
+ if (j == 3)
+ alu.last = 1;
+ alu.dst.write = 1;
+ r = r600_bytecode_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+ }
+ }
+ for (i = 1; i < 3; i++) {
+ /* set gradients h/v */
+ memset(&tex, 0, sizeof(struct r600_bytecode_tex));
+ tex.op = (i == 1) ? FETCH_OP_SET_GRADIENTS_H :
+ FETCH_OP_SET_GRADIENTS_V;
+ tex.sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
+ tex.sampler_index_mode = sampler_index_mode;
+ tex.resource_id = tex.sampler_id + R600_MAX_CONST_BUFFERS;
+ tex.resource_index_mode = sampler_index_mode;
+
+ tex.src_gpr = (i == 1) ? temp_h : temp_v;
+ tex.src_sel_x = 0;
+ tex.src_sel_y = 1;
+ tex.src_sel_z = 2;
+ tex.src_sel_w = 3;
+
+ tex.dst_gpr = r600_get_temp(ctx); /* just to avoid confusing the asm scheduler */
+ tex.dst_sel_x = tex.dst_sel_y = tex.dst_sel_z = tex.dst_sel_w = 7;
+ if (inst->Texture.Texture != TGSI_TEXTURE_RECT) {
+ tex.coord_type_x = 1;
+ tex.coord_type_y = 1;
+ tex.coord_type_z = 1;
+ tex.coord_type_w = 1;
+ }
+ r = r600_bytecode_add_tex(ctx->bc, &tex);
+ if (r)
+ return r;
+ }
+ }
+
if (src_requires_loading && !src_loaded) {
for (i = 0; i < 4; i++) {
memset(&alu, 0, sizeof(struct r600_bytecode_alu));