docs: Note that GL_OES_geometry_shader and GL_OES_tessellation_shader are started
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 24 May 2016 19:43:18 +0000 (12:43 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 24 May 2016 19:45:46 +0000 (12:45 -0700)
The GL_OES_geometry_shader work is on the oes_shader_io_blocks branch
of idr's fd.o repository.

The GL_OES_tessellation_shader work is on the tess-gles branch
of kwg's fd.o repository.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
docs/GL3.txt

index 2dff3cd227b0ef9e212be1a9f20ae3114f26cf63..b5f03af245dfffd52cd1e88736f0e9da09cd442f 100644 (file)
@@ -258,7 +258,7 @@ GLES3.2, GLSL ES 3.2
   GL_OES_copy_image                                     DONE (core only)
   GL_OES_draw_buffers_indexed                           DONE (all drivers that support GL_ARB_draw_buffers_blend)
   GL_OES_draw_elements_base_vertex                      DONE (all drivers)
-  GL_OES_geometry_shader                                started (Marta)
+  GL_OES_geometry_shader                                started (idr)
   GL_OES_gpu_shader5                                    DONE (all drivers that support GL_ARB_gpu_shader5)
   GL_OES_primitive_bounding_box                         not started
   GL_OES_sample_shading                                 DONE (i965, nvc0, r600, radeonsi)
@@ -266,7 +266,7 @@ GLES3.2, GLSL ES 3.2
   GL_OES_shader_image_atomic                            DONE (all drivers that support GL_ARB_shader_image_load_store)
   GL_OES_shader_io_blocks                               started (idr)
   GL_OES_shader_multisample_interpolation               DONE (i965, nvc0, r600, radeonsi)
-  GL_OES_tessellation_shader                            not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
+  GL_OES_tessellation_shader                            started (Ken)
   GL_OES_texture_border_clamp                           DONE (all drivers)
   GL_OES_texture_buffer                                 DONE (i965, nvc0, radeonsi)
   GL_OES_texture_cube_map_array                         not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)