env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
-main_obj = env.StaticObject('main.cpp')
-
-mesa_objs = env.StaticObject([
- '#src/mesa/program/hash_table.c',
- '#src/mesa/program/symbol_table.c',
-])
-
if env['crosscompile'] and env['platform'] != 'embedded':
Import('builtin_glsl_function')
else:
+ main_obj = env.StaticObject('main.cpp')
+
+ mesa_objs = env.StaticObject([
+ '#src/mesa/program/hash_table.c',
+ '#src/mesa/program/symbol_table.c',
+ ])
+
builtin_compiler = env.Program(
target = 'builtin_compiler',
source = main_obj + glsl_sources + ['builtin_stubs.cpp'] + mesa_objs,
Export('glsl')
+# Skip building these programs as they will cause SCons error "Two environments
+# with different actions were specified for the same target"
+if env['crosscompile'] or env['platform'] == 'embedded':
+ Return()
+
env = env.Clone()
if env['platform'] == 'windows':