Looking at shader traces I noticed some registers were missing,
one of them was being eaten by the wrong clear state length.
Fixes: 4f42ea4dc (radv: use CLEAR_STATE for initializing some registers)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
radeon_emit(cs, CONTEXT_CONTROL_SHADOW_ENABLE(1));
if (physical_device->has_clear_state) {
- radeon_emit(cs, PKT3(PKT3_CLEAR_STATE, 1, 0));
+ radeon_emit(cs, PKT3(PKT3_CLEAR_STATE, 0, 0));
radeon_emit(cs, 0);
}