Also add the corresponding dump function to dump the TransferFromBuffer command.
Reviewed-by: Brian Paul <brianp@vmware.com>
struct svga_winsys_surface *src,
struct svga_winsys_surface *dst,
unsigned srcx, unsigned dstx, unsigned width);
+
+enum pipe_error
+SVGA3D_vgpu10_TransferFromBuffer(struct svga_winsys_context *swc,
+ struct svga_winsys_surface *src,
+ unsigned srcOffset, unsigned srcPitch,
+ unsigned srcSlicePitch,
+ struct svga_winsys_surface *dst,
+ unsigned dstSubResource,
+ SVGA3dBox *dstBox);
+
#endif /* __SVGA3D_H__ */
swc->commit(swc);
return PIPE_OK;
}
+
+enum pipe_error
+SVGA3D_vgpu10_TransferFromBuffer(struct svga_winsys_context *swc,
+ struct svga_winsys_surface *src,
+ unsigned srcOffset, unsigned srcPitch,
+ unsigned srcSlicePitch,
+ struct svga_winsys_surface *dst,
+ unsigned dstSubResource,
+ SVGA3dBox *dstBox)
+{
+ SVGA3dCmdDXTransferFromBuffer *cmd;
+
+ cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER,
+ sizeof(SVGA3dCmdDXTransferFromBuffer), 2);
+
+ if (!cmd)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ swc->surface_relocation(swc, &cmd->srcSid, NULL, src, SVGA_RELOC_READ);
+ swc->surface_relocation(swc, &cmd->destSid, NULL, dst, SVGA_RELOC_WRITE);
+ cmd->srcOffset = srcOffset;
+ cmd->srcPitch = srcPitch;
+ cmd->srcSlicePitch = srcSlicePitch;
+ cmd->destSubResource = dstSubResource;
+ cmd->destBox = *dstBox;
+
+ swc->commit(swc);
+ return PIPE_OK;
+}
SVGA3D_DUMP_PARAMETER(shaderResourceViewId, u);
}
+SVGA3D_DUMP_HEADER(TransferFromBuffer)
+{
+ SVGA3D_DUMP_PARAMETER(srcSid, u);
+ SVGA3D_DUMP_PARAMETER(srcOffset, u);
+ SVGA3D_DUMP_PARAMETER(srcPitch, u);
+ SVGA3D_DUMP_PARAMETER(srcSlicePitch, u);
+ SVGA3D_DUMP_PARAMETER(destSid, u);
+ SVGA3D_DUMP_PARAMETER(destSubResource, u);
+ dump_SVGA3dBox(&cmd->destBox);
+}
+
static void
dump_SVGA3dCmdInvalidateGBSurface(const SVGA3dCmdInvalidateGBSurface *cmd)
{
SVGA3D_DUMP_CASE_BASIC(BufferCopy, BUFFER_COPY);
SVGA3D_DUMP_CASE_BASIC(BufferUpdate, BUFFER_UPDATE);
SVGA3D_DUMP_CASE_BASIC(GenMips, GENMIPS);
+ SVGA3D_DUMP_CASE_BASIC(TransferFromBuffer, TRANSFER_FROM_BUFFER);
case SVGA_3D_CMD_DX_SET_RENDERTARGETS:
_debug_printf("\tSVGA_3D_CMD_DX_SET_RENDERTARGETS\n");