<enum name="COPY_READ_BUFFER" value="0x8F36"/>
<enum name="COPY_WRITE_BUFFER" value="0x8F37"/>
- <function name="CopyBufferSubData" offset="assign">
+ <function name="CopyBufferSubData" offset="assign" es2="3.0">
<param name="readTarget" type="GLenum"/>
<param name="writeTarget" type="GLenum"/>
<param name="readOffset" type="GLintptr"/>
<param name="height" type="GLsizei"/>
</function>
- <function name="RenderbufferStorageMultisample" offset="assign">
+ <function name="RenderbufferStorageMultisample" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="samples" type="GLsizei"/>
<param name="internalformat" type="GLenum"/>
<param name="zoffset" type="GLint"/>
</function>
- <function name="FramebufferTextureLayer" alias="FramebufferTextureLayerEXT">
+ <function name="FramebufferTextureLayer" alias="FramebufferTextureLayerEXT" es2="3.0">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="params" type="GLint *" output="true"/>
</function>
- <function name="BlitFramebuffer" alias="BlitFramebufferEXT">
+ <function name="BlitFramebuffer" alias="BlitFramebufferEXT" es2="3.0">
<param name="srcX0" type="GLint"/>
<param name="srcY0" type="GLint"/>
<param name="srcX1" type="GLint"/>
<enum name="NUM_PROGRAM_BINARY_FORMATS" value="0x87FE"/>
<enum name="PROGRAM_BINARY_FORMATS" value="0x87FF"/>
- <function name="GetProgramBinary" offset="assign" static_dispatch="false">
+ <function name="GetProgramBinary" offset="assign" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="binary" type="GLvoid *"/>
</function>
- <function name="ProgramBinary" offset="assign" static_dispatch="false">
+ <function name="ProgramBinary" offset="assign" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="binaryFormat" type="GLenum"/>
<param name="binary" type="const GLvoid *"/>
<param name="length" type="GLsizei"/>
</function>
- <function name="ProgramParameteri" offset="assign" static_dispatch="false">
+ <function name="ProgramParameteri" offset="assign" static_dispatch="false" es2="3.0">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="InvalidateSubFramebuffer" offset="assign">
+ <function name="InvalidateSubFramebuffer" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="numAttachments" type="GLsizei" counter="true"/>
<param name="attachments" type="const GLenum *" count="numAttachments"/>
<param name="height" type="GLsizei"/>
</function>
- <function name="InvalidateFramebuffer" offset="assign">
+ <function name="InvalidateFramebuffer" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="numAttachments" type="GLsizei" counter="true"/>
<param name="attachments" type="const GLenum *" count="numAttachments"/>
<enum name="MAP_FLUSH_EXPLICIT_BIT" value="0x0010"/>
<enum name="MAP_UNSYNCHRONIZED_BIT" value="0x0020"/>
- <function name="MapBufferRange" offset="assign">
+ <function name="MapBufferRange" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="length" type="GLsizeiptr"/>
<return type="GLvoid *"/>
</function>
- <function name="FlushMappedBufferRange" offset="assign">
+ <function name="FlushMappedBufferRange" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="length" type="GLsizeiptr"/>
<category name="GL_ARB_sampler_objects" number="81">
- <function name="GenSamplers" offset="assign">
+ <function name="GenSamplers" offset="assign" es2="3.0">
<param name="count" type="GLsizei"/>
<param name="samplers" type="GLuint *"/>
</function>
- <function name="DeleteSamplers" offset="assign">
+ <function name="DeleteSamplers" offset="assign" es2="3.0">
<param name="count" type="GLsizei"/>
<param name="samplers" type="const GLuint *"/>
</function>
- <function name="IsSampler" offset="assign">
+ <function name="IsSampler" offset="assign" es2="3.0">
<param name="sampler" type="GLuint"/>
<return type="GLboolean"/>
</function>
- <function name="BindSampler" offset="assign">
+ <function name="BindSampler" offset="assign" es2="3.0">
<param name="unit" type="GLuint"/>
<param name="sampler" type="GLuint"/>
</function>
- <function name="SamplerParameteri" offset="assign">
+ <function name="SamplerParameteri" offset="assign" es2="3.0">
<param name="sampler" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
</function>
- <function name="SamplerParameterf" offset="assign">
+ <function name="SamplerParameterf" offset="assign" es2="3.0">
<param name="sampler" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
</function>
- <function name="SamplerParameteriv" offset="assign">
+ <function name="SamplerParameteriv" offset="assign" es2="3.0">
<param name="sampler" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
</function>
- <function name="SamplerParameterfv" offset="assign">
+ <function name="SamplerParameterfv" offset="assign" es2="3.0">
<param name="sampler" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
<param name="params" type="const GLuint *"/>
</function>
- <function name="GetSamplerParameteriv" offset="assign">
+ <function name="GetSamplerParameteriv" offset="assign" es2="3.0">
<param name="sampler" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetSamplerParameterfv" offset="assign">
+ <function name="GetSamplerParameterfv" offset="assign" es2="3.0">
<param name="sampler" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
-->
- <function name="FenceSync" offset="assign">
+ <function name="FenceSync" offset="assign" es2="3.0">
<param name="condition" type="GLenum"/>
<param name="flags" type="GLbitfield"/>
<return type="GLsync"/>
</function>
- <function name="IsSync" offset="assign">
+ <function name="IsSync" offset="assign" es2="3.0">
<param name="sync" type="GLsync"/>
<return type="GLboolean"/>
</function>
- <function name="DeleteSync" offset="assign">
+ <function name="DeleteSync" offset="assign" es2="3.0">
<param name="sync" type="GLsync"/>
</function>
- <function name="ClientWaitSync" offset="assign">
+ <function name="ClientWaitSync" offset="assign" es2="3.0">
<param name="sync" type="GLsync"/>
<param name="flags" type="GLbitfield"/>
<param name="timeout" type="GLuint64"/>
<return type="GLenum"/>
</function>
- <function name="WaitSync" offset="assign">
+ <function name="WaitSync" offset="assign" es2="3.0">
<param name="sync" type="GLsync"/>
<param name="flags" type="GLbitfield"/>
<param name="timeout" type="GLuint64"/>
</function>
- <function name="GetInteger64v" offset="assign">
+ <function name="GetInteger64v" offset="assign" es2="3.0">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint64 *" output="true" variable_param="pname"/>
</function>
- <function name="GetSynciv" offset="assign">
+ <function name="GetSynciv" offset="assign" es2="3.0">
<param name="sync" type="GLsync"/>
<param name="pname" type="GLenum"/>
<param name="bufSize" type="GLsizei"/>
<param name="width" type="GLsizei"/>
</function>
- <function name="TexStorage2D" offset="assign">
+ <function name="TexStorage2D" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
<param name="height" type="GLsizei"/>
</function>
- <function name="TexStorage3D" offset="assign">
+ <function name="TexStorage3D" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="levels" type="GLsizei"/>
<param name="internalFormat" type="GLenum"/>
<enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46" />
<enum name="INVALID_INDEX" value="0xFFFFFFFF" />
-<function name="GetUniformIndices" offset="assign">
+<function name="GetUniformIndices" offset="assign" es2="3.0">
<param name="program" type="GLuint" />
<param name="uniformCount" type="GLsizei" />
<param name="uniformNames" type="const GLchar * const *" />
<param name="uniformIndices" type="GLuint *" />
</function>
-<function name="GetActiveUniformsiv" offset="assign">
+<function name="GetActiveUniformsiv" offset="assign" es2="3.0">
<param name="program" type="GLuint" />
<param name="uniformCount" type="GLsizei" />
<param name="uniformIndices" type="const GLuint *" />
<param name="uniformName" type="GLchar *" />
</function>
-<function name="GetUniformBlockIndex" offset="assign">
+<function name="GetUniformBlockIndex" offset="assign" es2="3.0">
<return type="GLuint"/>
<param name="program" type="GLuint" />
<param name="uniformBlockName" type="const GLchar *" />
</function>
-<function name="GetActiveUniformBlockiv" offset="assign">
+<function name="GetActiveUniformBlockiv" offset="assign" es2="3.0">
<param name="program" type="GLuint" />
<param name="uniformBlockIndex" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
-<function name="GetActiveUniformBlockName" offset="assign">
+<function name="GetActiveUniformBlockName" offset="assign" es2="3.0">
<param name="program" type="GLuint" />
<param name="uniformBlockIndex" type="GLuint" />
<param name="bufSize" type="GLsizei" />
<!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase,
GetIntegeri_v -->
-<function name="UniformBlockBinding" offset="assign" >
+<function name="UniformBlockBinding" offset="assign" es2="3.0">
<param name="program" type="GLuint" />
<param name="uniformBlockIndex" type="GLuint" />
<param name="uniformBlockBinding" type="GLuint" />
<enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/>
- <function name="BindVertexArray" offset="assign">
+ <function name="BindVertexArray" offset="assign" es2="3.0">
<param name="array" type="GLuint"/>
</function>
- <function name="DeleteVertexArrays" alias="DeleteVertexArraysAPPLE">
+ <function name="DeleteVertexArrays" alias="DeleteVertexArraysAPPLE" es2="3.0">
<param name="n" type="GLsizei"/>
<param name="arrays" type="const GLuint *"/>
</function>
- <function name="GenVertexArrays" offset="assign">
+ <function name="GenVertexArrays" offset="assign" es2="3.0">
<param name="n" type="GLsizei"/>
<param name="arrays" type="GLuint *"/>
</function>
- <function name="IsVertexArray" alias="IsVertexArrayAPPLE">
+ <function name="IsVertexArray" alias="IsVertexArrayAPPLE" es2="3.0">
<param name="array" type="GLuint"/>
<return type="GLboolean"/>
</function>
<enum name="TRANSFORM_FEEDBACK_BUFFER_ACTIVE" value="0x8E24"/>
<enum name="TRANSFORM_FEEDBACK_BINDING" value="0x8E25"/>
- <function name="BindTransformFeedback" offset="assign">
+ <function name="BindTransformFeedback" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
</function>
- <function name="DeleteTransformFeedbacks" offset="assign">
+ <function name="DeleteTransformFeedbacks" offset="assign" es2="3.0">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
</function>
- <function name="GenTransformFeedbacks" offset="assign">
+ <function name="GenTransformFeedbacks" offset="assign" es2="3.0">
<param name="n" type="GLsizei"/>
<param name="ids" type="GLuint *"/>
</function>
- <function name="IsTransformFeedback" offset="assign">
+ <function name="IsTransformFeedback" offset="assign" es2="3.0">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
</function>
- <function name="PauseTransformFeedback" offset="assign">
+ <function name="PauseTransformFeedback" offset="assign" es2="3.0">
</function>
- <function name="ResumeTransformFeedback" offset="assign">
+ <function name="ResumeTransformFeedback" offset="assign" es2="3.0">
</function>
<function name="DrawTransformFeedback" offset="assign">
<!-- These functions are unique to GL3 -->
- <function name="ClearBufferiv" offset="assign">
+ <function name="ClearBufferiv" offset="assign" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLint *"/>
</function>
- <function name="ClearBufferuiv" offset="assign">
+ <function name="ClearBufferuiv" offset="assign" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="ClearBufferfv" offset="assign">
+ <function name="ClearBufferfv" offset="assign" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="ClearBufferfi" offset="assign">
+ <function name="ClearBufferfi" offset="assign" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="depth" type="GLfloat"/>
<param name="stencil" type="GLint"/>
</function>
- <function name="GetStringi" offset="assign">
+ <function name="GetStringi" offset="assign" es2="3.0">
<param name="name" type="GLenum"/>
<param name="index" type="GLuint"/>
<return type="const GLubyte *"/>
<param name="data" type="GLboolean *"/>
</function>
- <function name="GetIntegeri_v" alias="GetIntegerIndexedvEXT">
+ <function name="GetIntegeri_v" alias="GetIntegerIndexedvEXT" es2="3.0">
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLint *"/>
<!-- These functions alias ones form GL_EXT_transform_feedback -->
- <function name="GetFragDataLocation" alias="GetFragDataLocationEXT">
+ <function name="GetFragDataLocation" alias="GetFragDataLocationEXT" es2="3.0">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<param name="name" type="const GLchar *"/>
</function>
- <function name="BeginTransformFeedback" alias="BeginTransformFeedbackEXT">
+ <function name="BeginTransformFeedback" alias="BeginTransformFeedbackEXT" es2="3.0">
<param name="mode" type="GLenum"/>
</function>
- <function name="EndTransformFeedback" alias="EndTransformFeedbackEXT">
+ <function name="EndTransformFeedback" alias="EndTransformFeedbackEXT" es2="3.0">
</function>
- <function name="BindBufferRange" alias="BindBufferRangeEXT">
+ <function name="BindBufferRange" alias="BindBufferRangeEXT" es2="3.0">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
<param name="size" type="GLsizeiptr"/>
</function>
- <function name="BindBufferBase" alias="BindBufferBaseEXT">
+ <function name="BindBufferBase" alias="BindBufferBaseEXT" es2="3.0">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="TransformFeedbackVaryings" alias="TransformFeedbackVaryingsEXT">
+ <function name="TransformFeedbackVaryings" alias="TransformFeedbackVaryingsEXT" es2="3.0">
<param name="program" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="varyings" type="const GLchar * const *"/>
<param name="bufferMode" type="GLenum"/>
</function>
- <function name="GetTransformFeedbackVarying" alias="GetTransformFeedbackVaryingEXT">
+ <function name="GetTransformFeedbackVarying" alias="GetTransformFeedbackVaryingEXT" es2="3.0">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<!-- These functions alias ones from GL_EXT_gpu_shader4 -->
- <function name="VertexAttribIPointer" alias="VertexAttribIPointerEXT">
+ <function name="VertexAttribIPointer" alias="VertexAttribIPointerEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="pointer" type="const GLvoid *"/>
</function>
- <function name="GetVertexAttribIiv" alias="GetVertexAttribIivEXT">
+ <function name="GetVertexAttribIiv" alias="GetVertexAttribIivEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetVertexAttribIuiv" alias="GetVertexAttribIuivEXT">
+ <function name="GetVertexAttribIuiv" alias="GetVertexAttribIuivEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
<param name="z" type="GLint"/>
</function>
- <function name="VertexAttribI4i" alias="VertexAttribI4iEXT">
+ <function name="VertexAttribI4i" alias="VertexAttribI4iEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="VertexAttribI4ui" alias="VertexAttribI4uiEXT">
+ <function name="VertexAttribI4ui" alias="VertexAttribI4uiEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI4iv" alias="VertexAttribI4ivEXT">
+ <function name="VertexAttribI4iv" alias="VertexAttribI4ivEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI4uiv" alias="VertexAttribI4uivEXT">
+ <function name="VertexAttribI4uiv" alias="VertexAttribI4uivEXT" es2="3.0">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
<param name="v" type="const GLushort *"/>
</function>
- <function name="GetUniformuiv" alias="GetUniformuivEXT">
+ <function name="GetUniformuiv" alias="GetUniformuivEXT" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *"/>
</function>
- <function name="Uniform1ui" alias="Uniform1uiEXT">
+ <function name="Uniform1ui" alias="Uniform1uiEXT" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
</function>
- <function name="Uniform2ui" alias="Uniform2uiEXT">
+ <function name="Uniform2ui" alias="Uniform2uiEXT" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
- <function name="Uniform3ui" alias="Uniform3uiEXT">
+ <function name="Uniform3ui" alias="Uniform3uiEXT" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="Uniform4ui" alias="Uniform4uiEXT">
+ <function name="Uniform4ui" alias="Uniform4uiEXT" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
- <function name="Uniform1uiv" alias="Uniform1uivEXT">
+ <function name="Uniform1uiv" alias="Uniform1uivEXT" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="Uniform2uiv" alias="Uniform2uivEXT">
+ <function name="Uniform2uiv" alias="Uniform2uivEXT" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="Uniform3uiv" alias="Uniform3uivEXT">
+ <function name="Uniform3uiv" alias="Uniform3uivEXT" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="Uniform4uiv" alias="Uniform4uivEXT">
+ <function name="Uniform4uiv" alias="Uniform4uivEXT" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
<enum name="PRIMITIVE_RESTART" value="0x8F9D"/>
<enum name="PRIMITIVE_RESTART_INDEX" value="0x8F9E"/>
- <function name="DrawArraysInstanced" alias="DrawArraysInstancedARB">
+ <function name="DrawArraysInstanced" alias="DrawArraysInstancedARB" es2="3.0">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="primcount" type="GLsizei"/>
</function>
- <function name="DrawElementsInstanced" alias="DrawElementsInstancedARB">
+ <function name="DrawElementsInstanced" alias="DrawElementsInstancedARB" es2="3.0">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<enum name="MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/>
<enum name="CONTEXT_PROFILE_MASK" value="0x9126"/>
- <function name="GetInteger64i_v" offset="assign">
+ <function name="GetInteger64i_v" offset="assign" es2="3.0">
<param name="cap" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLint64 *"/>
</function>
- <function name="GetBufferParameteri64v" offset="assign">
+ <function name="GetBufferParameteri64v" offset="assign" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint64 *"/>
<enum name="TEXTURE_SWIZZLE_A" value="0x8E45"/>
<enum name="TEXTURE_SWIZZLE_RGBA" value="0x8E46"/>
- <function name="VertexAttribDivisor" offset="assign">
+ <function name="VertexAttribDivisor" offset="assign" es2="3.0">
<param name="index" type="GLuint"/>
<param name="divisor" type="GLuint"/>
</function>
<glx rop="170" large="true"/>
</function>
- <function name="ReadBuffer" offset="254">
+ <function name="ReadBuffer" offset="254" es2="3.0">
<param name="mode" type="GLenum"/>
<glx rop="171"/>
</function>
<glx rop="4097"/>
</function>
- <function name="DrawRangeElements" offset="338">
+ <function name="DrawRangeElements" offset="338" es2="3.0">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
<glx rop="4113"/>
</function>
- <function name="TexImage3D" offset="371">
+ <function name="TexImage3D" offset="371" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
<glx rop="4114" large="true"/>
</function>
- <function name="TexSubImage3D" offset="372">
+ <function name="TexSubImage3D" offset="372" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<glx rop="4115" large="true"/>
</function>
- <function name="CopyTexSubImage3D" offset="373">
+ <function name="CopyTexSubImage3D" offset="373" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="invert" type="GLboolean"/>
</function>
- <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB">
+ <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB">
+ <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
</function>
- <function name="GetBufferPointerv" alias="GetBufferPointervARB">
+ <function name="GetBufferPointerv" alias="GetBufferPointervARB" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **" output="true"/>
<return type="GLvoid *"/>
</function>
- <function name="UnmapBuffer" alias="UnmapBufferARB">
+ <function name="UnmapBuffer" alias="UnmapBufferARB" es2="3.0">
<param name="target" type="GLenum"/>
<return type="GLboolean"/>
</function>
- <function name="GenQueries" alias="GenQueriesARB">
+ <function name="GenQueries" alias="GenQueriesARB" es2="3.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="GLuint *" output="true" count="n"/>
</function>
- <function name="DeleteQueries" alias="DeleteQueriesARB">
+ <function name="DeleteQueries" alias="DeleteQueriesARB" es2="3.0">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
</function>
- <function name="IsQuery" alias="IsQueryARB">
+ <function name="IsQuery" alias="IsQueryARB" es2="3.0">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
</function>
- <function name="BeginQuery" alias="BeginQueryARB">
+ <function name="BeginQuery" alias="BeginQueryARB" es2="3.0">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
</function>
- <function name="EndQuery" alias="EndQueryARB">
+ <function name="EndQuery" alias="EndQueryARB" es2="3.0">
<param name="target" type="GLenum"/>
</function>
- <function name="GetQueryiv" alias="GetQueryivARB">
+ <function name="GetQueryiv" alias="GetQueryivARB" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
</function>
- <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB">
+ <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB" es2="3.0">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *" output="true" variable_param="pname"/>
<param name="modeA" type="GLenum"/>
</function>
- <function name="DrawBuffers" alias="DrawBuffersARB">
+ <function name="DrawBuffers" alias="DrawBuffersARB" es2="3.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
</function>
<enum name="COMPRESSED_SLUMINANCE" value="0x8C4A"/>
<enum name="COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
- <function name="UniformMatrix2x3fv" offset="assign">
+ <function name="UniformMatrix2x3fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix3x2fv" offset="assign">
+ <function name="UniformMatrix3x2fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix2x4fv" offset="assign">
+ <function name="UniformMatrix2x4fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix4x2fv" offset="assign">
+ <function name="UniformMatrix4x2fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix3x4fv" offset="assign">
+ <function name="UniformMatrix3x4fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix4x3fv" offset="assign">
+ <function name="UniformMatrix4x3fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>