--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2013 Marek Olšák <maraeo@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* This is the "8_BY_13" font extracted from freeglut. */
+
+/*
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 16 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "hud/font.h"
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "util/u_inlines.h"
+
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef struct tagSFG_Font SFG_Font;
+
+struct tagSFG_Font
+{
+ char* Name; /* The source font name */
+ int Quantity; /* Number of chars in font */
+ int Height; /* Height of the characters */
+ const GLubyte** Characters; /* The characters mapping */
+
+ float xorig, yorig; /* Relative origin of the character */
+};
+
+static const GLubyte Fixed8x13_Character_000[] = { 8, 0, 0, 0,170, 0,130, 0,130, 0,130, 0,170, 0, 0};
+static const GLubyte Fixed8x13_Character_001[] = { 8, 0, 0, 0, 0, 16, 56,124,254,124, 56, 16, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_002[] = { 8, 0,170, 85,170, 85,170, 85,170, 85,170, 85,170, 85,170};
+static const GLubyte Fixed8x13_Character_003[] = { 8, 0, 0, 0, 4, 4, 4, 4,174,160,224,160,160, 0, 0};
+static const GLubyte Fixed8x13_Character_004[] = { 8, 0, 0, 0, 8, 8, 12, 8,142,128,192,128,224, 0, 0};
+static const GLubyte Fixed8x13_Character_005[] = { 8, 0, 0, 0, 10, 10, 12, 10,108,128,128,128, 96, 0, 0};
+static const GLubyte Fixed8x13_Character_006[] = { 8, 0, 0, 0, 8, 8, 12, 8,238,128,128,128,128, 0, 0};
+static const GLubyte Fixed8x13_Character_007[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0};
+static const GLubyte Fixed8x13_Character_008[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_009[] = { 8, 0, 0, 0, 14, 8, 8, 8,168,160,160,160,192, 0, 0};
+static const GLubyte Fixed8x13_Character_010[] = { 8, 0, 0, 0, 4, 4, 4, 4, 46, 80, 80,136,136, 0, 0};
+static const GLubyte Fixed8x13_Character_011[] = { 8, 0, 0, 0, 0, 0, 0, 0,240, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_012[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_013[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_014[] = { 8, 0, 0, 0, 0, 0, 0, 0, 31, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_015[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_016[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255};
+static const GLubyte Fixed8x13_Character_017[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_018[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_019[] = { 8, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_020[] = { 8, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_021[] = { 8, 0, 16, 16, 16, 16, 16, 16, 31, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_022[] = { 8, 0, 16, 16, 16, 16, 16, 16,240, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_023[] = { 8, 0, 0, 0, 0, 0, 0, 0,255, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_024[] = { 8, 0, 16, 16, 16, 16, 16, 16,255, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_025[] = { 8, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16};
+static const GLubyte Fixed8x13_Character_026[] = { 8, 0, 0, 0,254, 0, 14, 48,192, 48, 14, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_027[] = { 8, 0, 0, 0,254, 0,224, 24, 6, 24,224, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_028[] = { 8, 0, 0, 0, 68, 68, 68, 68, 68,254, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_029[] = { 8, 0, 0, 0, 32, 32,126, 16, 8,126, 4, 4, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_030[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0};
+static const GLubyte Fixed8x13_Character_031[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_032[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_033[] = { 8, 0, 0, 0, 16, 0, 16, 16, 16, 16, 16, 16, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_034[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 36, 36, 0, 0};
+static const GLubyte Fixed8x13_Character_035[] = { 8, 0, 0, 0, 0, 36, 36,126, 36,126, 36, 36, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_036[] = { 8, 0, 0, 0, 16,120, 20, 20, 56, 80, 80, 60, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_037[] = { 8, 0, 0, 0, 68, 42, 36, 16, 8, 8, 36, 82, 34, 0, 0};
+static const GLubyte Fixed8x13_Character_038[] = { 8, 0, 0, 0, 58, 68, 74, 48, 72, 72, 48, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_039[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 48, 56, 0, 0};
+static const GLubyte Fixed8x13_Character_040[] = { 8, 0, 0, 0, 4, 8, 8, 16, 16, 16, 8, 8, 4, 0, 0};
+static const GLubyte Fixed8x13_Character_041[] = { 8, 0, 0, 0, 32, 16, 16, 8, 8, 8, 16, 16, 32, 0, 0};
+static const GLubyte Fixed8x13_Character_042[] = { 8, 0, 0, 0, 0, 0, 36, 24,126, 24, 36, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_043[] = { 8, 0, 0, 0, 0, 0, 16, 16,124, 16, 16, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_044[] = { 8, 0, 0, 64, 48, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_045[] = { 8, 0, 0, 0, 0, 0, 0, 0,126, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_046[] = { 8, 0, 0, 16, 56, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_047[] = { 8, 0, 0, 0,128,128, 64, 32, 16, 8, 4, 2, 2, 0, 0};
+static const GLubyte Fixed8x13_Character_048[] = { 8, 0, 0, 0, 24, 36, 66, 66, 66, 66, 66, 36, 24, 0, 0};
+static const GLubyte Fixed8x13_Character_049[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 80, 48, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_050[] = { 8, 0, 0, 0,126, 64, 32, 24, 4, 2, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_051[] = { 8, 0, 0, 0, 60, 66, 2, 2, 28, 8, 4, 2,126, 0, 0};
+static const GLubyte Fixed8x13_Character_052[] = { 8, 0, 0, 0, 4, 4,126, 68, 68, 36, 20, 12, 4, 0, 0};
+static const GLubyte Fixed8x13_Character_053[] = { 8, 0, 0, 0, 60, 66, 2, 2, 98, 92, 64, 64,126, 0, 0};
+static const GLubyte Fixed8x13_Character_054[] = { 8, 0, 0, 0, 60, 66, 66, 98, 92, 64, 64, 32, 28, 0, 0};
+static const GLubyte Fixed8x13_Character_055[] = { 8, 0, 0, 0, 32, 32, 16, 16, 8, 8, 4, 2,126, 0, 0};
+static const GLubyte Fixed8x13_Character_056[] = { 8, 0, 0, 0, 60, 66, 66, 66, 60, 66, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_057[] = { 8, 0, 0, 0, 56, 4, 2, 2, 58, 70, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_058[] = { 8, 0, 0, 16, 56, 16, 0, 0, 16, 56, 16, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_059[] = { 8, 0, 0, 64, 48, 56, 0, 0, 16, 56, 16, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_060[] = { 8, 0, 0, 0, 2, 4, 8, 16, 32, 16, 8, 4, 2, 0, 0};
+static const GLubyte Fixed8x13_Character_061[] = { 8, 0, 0, 0, 0, 0,126, 0, 0,126, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_062[] = { 8, 0, 0, 0, 64, 32, 16, 8, 4, 8, 16, 32, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_063[] = { 8, 0, 0, 0, 8, 0, 8, 8, 4, 2, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_064[] = { 8, 0, 0, 0, 60, 64, 74, 86, 82, 78, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_065[] = { 8, 0, 0, 0, 66, 66, 66,126, 66, 66, 66, 36, 24, 0, 0};
+static const GLubyte Fixed8x13_Character_066[] = { 8, 0, 0, 0,252, 66, 66, 66,124, 66, 66, 66,252, 0, 0};
+static const GLubyte Fixed8x13_Character_067[] = { 8, 0, 0, 0, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_068[] = { 8, 0, 0, 0,252, 66, 66, 66, 66, 66, 66, 66,252, 0, 0};
+static const GLubyte Fixed8x13_Character_069[] = { 8, 0, 0, 0,126, 64, 64, 64,120, 64, 64, 64,126, 0, 0};
+static const GLubyte Fixed8x13_Character_070[] = { 8, 0, 0, 0, 64, 64, 64, 64,120, 64, 64, 64,126, 0, 0};
+static const GLubyte Fixed8x13_Character_071[] = { 8, 0, 0, 0, 58, 70, 66, 78, 64, 64, 64, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_072[] = { 8, 0, 0, 0, 66, 66, 66, 66,126, 66, 66, 66, 66, 0, 0};
+static const GLubyte Fixed8x13_Character_073[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16,124, 0, 0};
+static const GLubyte Fixed8x13_Character_074[] = { 8, 0, 0, 0, 56, 68, 4, 4, 4, 4, 4, 4, 31, 0, 0};
+static const GLubyte Fixed8x13_Character_075[] = { 8, 0, 0, 0, 66, 68, 72, 80, 96, 80, 72, 68, 66, 0, 0};
+static const GLubyte Fixed8x13_Character_076[] = { 8, 0, 0, 0,126, 64, 64, 64, 64, 64, 64, 64, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_077[] = { 8, 0, 0, 0,130,130,130,146,146,170,198,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_078[] = { 8, 0, 0, 0, 66, 66, 66, 70, 74, 82, 98, 66, 66, 0, 0};
+static const GLubyte Fixed8x13_Character_079[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_080[] = { 8, 0, 0, 0, 64, 64, 64, 64,124, 66, 66, 66,124, 0, 0};
+static const GLubyte Fixed8x13_Character_081[] = { 8, 0, 0, 2, 60, 74, 82, 66, 66, 66, 66, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_082[] = { 8, 0, 0, 0, 66, 68, 72, 80,124, 66, 66, 66,124, 0, 0};
+static const GLubyte Fixed8x13_Character_083[] = { 8, 0, 0, 0, 60, 66, 2, 2, 60, 64, 64, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_084[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16,254, 0, 0};
+static const GLubyte Fixed8x13_Character_085[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 66, 66, 0, 0};
+static const GLubyte Fixed8x13_Character_086[] = { 8, 0, 0, 0, 16, 40, 40, 40, 68, 68, 68,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_087[] = { 8, 0, 0, 0, 68,170,146,146,146,130,130,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_088[] = { 8, 0, 0, 0,130,130, 68, 40, 16, 40, 68,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_089[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 40, 68,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_090[] = { 8, 0, 0, 0,126, 64, 64, 32, 16, 8, 4, 2,126, 0, 0};
+static const GLubyte Fixed8x13_Character_091[] = { 8, 0, 0, 0, 60, 32, 32, 32, 32, 32, 32, 32, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_092[] = { 8, 0, 0, 0, 2, 2, 4, 8, 16, 32, 64,128,128, 0, 0};
+static const GLubyte Fixed8x13_Character_093[] = { 8, 0, 0, 0,120, 8, 8, 8, 8, 8, 8, 8,120, 0, 0};
+static const GLubyte Fixed8x13_Character_094[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 40, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_095[] = { 8, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_096[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 56, 0, 0};
+static const GLubyte Fixed8x13_Character_097[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_098[] = { 8, 0, 0, 0, 92, 98, 66, 66, 98, 92, 64, 64, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_099[] = { 8, 0, 0, 0, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_100[] = { 8, 0, 0, 0, 58, 70, 66, 66, 70, 58, 2, 2, 2, 0, 0};
+static const GLubyte Fixed8x13_Character_101[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_102[] = { 8, 0, 0, 0, 32, 32, 32, 32,124, 32, 32, 34, 28, 0, 0};
+static const GLubyte Fixed8x13_Character_103[] = { 8, 0, 60, 66, 60, 64, 56, 68, 68, 58, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_104[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 64, 64, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_105[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 16, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_106[] = { 8, 0, 56, 68, 68, 4, 4, 4, 4, 12, 0, 4, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_107[] = { 8, 0, 0, 0, 66, 68, 72,112, 72, 68, 64, 64, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_108[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16, 16, 16, 48, 0, 0};
+static const GLubyte Fixed8x13_Character_109[] = { 8, 0, 0, 0,130,146,146,146,146,236, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_110[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_111[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_112[] = { 8, 0, 64, 64, 64, 92, 98, 66, 98, 92, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_113[] = { 8, 0, 2, 2, 2, 58, 70, 66, 70, 58, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_114[] = { 8, 0, 0, 0, 32, 32, 32, 32, 34, 92, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_115[] = { 8, 0, 0, 0, 60, 66, 12, 48, 66, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_116[] = { 8, 0, 0, 0, 28, 34, 32, 32, 32,124, 32, 32, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_117[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_118[] = { 8, 0, 0, 0, 16, 40, 40, 68, 68, 68, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_119[] = { 8, 0, 0, 0, 68,170,146,146,130,130, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_120[] = { 8, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_121[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_122[] = { 8, 0, 0, 0,126, 32, 16, 8, 4,126, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_123[] = { 8, 0, 0, 0, 14, 16, 16, 8, 48, 8, 16, 16, 14, 0, 0};
+static const GLubyte Fixed8x13_Character_124[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_125[] = { 8, 0, 0, 0,112, 8, 8, 16, 12, 16, 8, 8,112, 0, 0};
+static const GLubyte Fixed8x13_Character_126[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 72, 84, 36, 0, 0};
+static const GLubyte Fixed8x13_Character_127[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_128[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_129[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_130[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_131[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_132[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_133[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_134[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_135[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_136[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_137[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_138[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_139[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_140[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_141[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_142[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_143[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_144[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_145[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_146[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_147[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_148[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_149[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_150[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_151[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_152[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_153[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_154[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_155[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_156[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_157[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_158[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_159[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_160[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_161[] = { 8, 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 0, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_162[] = { 8, 0, 0, 0, 0, 16, 56, 84, 80, 80, 84, 56, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_163[] = { 8, 0, 0, 0,220, 98, 32, 32, 32,112, 32, 34, 28, 0, 0};
+static const GLubyte Fixed8x13_Character_164[] = { 8, 0, 0, 0, 0, 66, 60, 36, 36, 60, 66, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_165[] = { 8, 0, 0, 0, 16, 16,124, 16,124, 40, 68,130,130, 0, 0};
+static const GLubyte Fixed8x13_Character_166[] = { 8, 0, 0, 0, 16, 16, 16, 16, 0, 16, 16, 16, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_167[] = { 8, 0, 0, 0, 24, 36, 4, 24, 36, 36, 24, 32, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_168[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,108, 0, 0};
+static const GLubyte Fixed8x13_Character_169[] = { 8, 0, 0, 0, 0, 56, 68,146,170,162,170,146, 68, 56, 0};
+static const GLubyte Fixed8x13_Character_170[] = { 8, 0, 0, 0, 0, 0,124, 0, 60, 68, 60, 4, 56, 0, 0};
+static const GLubyte Fixed8x13_Character_171[] = { 8, 0, 0, 0, 0, 18, 36, 72,144, 72, 36, 18, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_172[] = { 8, 0, 0, 0, 0, 2, 2, 2,126, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_173[] = { 8, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_174[] = { 8, 0, 0, 0, 0, 56, 68,170,178,170,170,146, 68, 56, 0};
+static const GLubyte Fixed8x13_Character_175[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,126, 0, 0};
+static const GLubyte Fixed8x13_Character_176[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 24, 36, 36, 24, 0, 0};
+static const GLubyte Fixed8x13_Character_177[] = { 8, 0, 0, 0, 0,124, 0, 16, 16,124, 16, 16, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_178[] = { 8, 0, 0, 0, 0, 0, 0, 0,120, 64, 48, 8, 72, 48, 0};
+static const GLubyte Fixed8x13_Character_179[] = { 8, 0, 0, 0, 0, 0, 0, 0, 48, 72, 8, 16, 72, 48, 0};
+static const GLubyte Fixed8x13_Character_180[] = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_181[] = { 8, 0, 0, 64, 90,102, 66, 66, 66, 66, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_182[] = { 8, 0, 0, 0, 20, 20, 20, 20, 52,116,116,116, 62, 0, 0};
+static const GLubyte Fixed8x13_Character_183[] = { 8, 0, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_184[] = { 8, 0, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_185[] = { 8, 0, 0, 0, 0, 0, 0, 0,112, 32, 32, 32, 96, 32, 0};
+static const GLubyte Fixed8x13_Character_186[] = { 8, 0, 0, 0, 0, 0, 0,120, 0, 48, 72, 72, 48, 0, 0};
+static const GLubyte Fixed8x13_Character_187[] = { 8, 0, 0, 0, 0,144, 72, 36, 18, 36, 72,144, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_188[] = { 8, 0, 0, 0, 6, 26, 18, 10,230, 66, 64, 64,192, 64, 0};
+static const GLubyte Fixed8x13_Character_189[] = { 8, 0, 0, 0, 30, 16, 12, 2,242, 76, 64, 64,192, 64, 0};
+static const GLubyte Fixed8x13_Character_190[] = { 8, 0, 0, 0, 6, 26, 18, 10,102,146, 16, 32,144, 96, 0};
+static const GLubyte Fixed8x13_Character_191[] = { 8, 0, 0, 0, 60, 66, 66, 64, 32, 16, 16, 0, 16, 0, 0};
+static const GLubyte Fixed8x13_Character_192[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 8, 16, 0};
+static const GLubyte Fixed8x13_Character_193[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_194[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_195[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 76, 50, 0};
+static const GLubyte Fixed8x13_Character_196[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_197[] = { 8, 0, 0, 0, 66, 66,126, 66, 66, 36, 24, 24, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_198[] = { 8, 0, 0, 0,158,144,144,240,156,144,144,144,110, 0, 0};
+static const GLubyte Fixed8x13_Character_199[] = { 8, 0, 16, 8, 60, 66, 64, 64, 64, 64, 64, 66, 60, 0, 0};
+static const GLubyte Fixed8x13_Character_200[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 8, 16, 0};
+static const GLubyte Fixed8x13_Character_201[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_202[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_203[] = { 8, 0, 0, 0,126, 64, 64,120, 64, 64,126, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_204[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 32, 0};
+static const GLubyte Fixed8x13_Character_205[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_206[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_207[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 16,124, 0, 40, 40, 0};
+static const GLubyte Fixed8x13_Character_208[] = { 8, 0, 0, 0,120, 68, 66, 66,226, 66, 66, 68,120, 0, 0};
+static const GLubyte Fixed8x13_Character_209[] = { 8, 0, 0, 0,130,134,138,146,162,194,130, 0,152,100, 0};
+static const GLubyte Fixed8x13_Character_210[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 32, 0};
+static const GLubyte Fixed8x13_Character_211[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_212[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_213[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0,152,100, 0};
+static const GLubyte Fixed8x13_Character_214[] = { 8, 0, 0, 0,124,130,130,130,130,130,124, 0, 40, 40, 0};
+static const GLubyte Fixed8x13_Character_215[] = { 8, 0, 0, 0, 0, 66, 36, 24, 24, 36, 66, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_216[] = { 8, 0, 0, 64, 60, 98, 82, 82, 82, 74, 74, 70, 60, 2, 0};
+static const GLubyte Fixed8x13_Character_217[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 8, 16, 0};
+static const GLubyte Fixed8x13_Character_218[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_219[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_220[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 66, 66, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_221[] = { 8, 0, 0, 0, 16, 16, 16, 16, 40, 68, 68, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_222[] = { 8, 0, 0, 0, 64, 64, 64,124, 66, 66, 66,124, 64, 0, 0};
+static const GLubyte Fixed8x13_Character_223[] = { 8, 0, 0, 0, 92, 66, 66, 76, 80, 72, 68, 68, 56, 0, 0};
+static const GLubyte Fixed8x13_Character_224[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 16, 0};
+static const GLubyte Fixed8x13_Character_225[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 8, 4, 0};
+static const GLubyte Fixed8x13_Character_226[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_227[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 76, 50, 0};
+static const GLubyte Fixed8x13_Character_228[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_229[] = { 8, 0, 0, 0, 58, 70, 66, 62, 2, 60, 0, 24, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_230[] = { 8, 0, 0, 0,108,146,144,124, 18,108, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_231[] = { 8, 0, 16, 8, 60, 66, 64, 64, 66, 60, 0, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_232[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 8, 16, 0};
+static const GLubyte Fixed8x13_Character_233[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_234[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_235[] = { 8, 0, 0, 0, 60, 66, 64,126, 66, 60, 0, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_236[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 16, 32, 0};
+static const GLubyte Fixed8x13_Character_237[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 32, 16, 0};
+static const GLubyte Fixed8x13_Character_238[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 72, 48, 0};
+static const GLubyte Fixed8x13_Character_239[] = { 8, 0, 0, 0,124, 16, 16, 16, 16, 48, 0, 0, 40, 40, 0};
+static const GLubyte Fixed8x13_Character_240[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 4, 40, 24, 36, 0};
+static const GLubyte Fixed8x13_Character_241[] = { 8, 0, 0, 0, 66, 66, 66, 66, 98, 92, 0, 0, 76, 50, 0};
+static const GLubyte Fixed8x13_Character_242[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 32, 0};
+static const GLubyte Fixed8x13_Character_243[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_244[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_245[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 76, 50, 0};
+static const GLubyte Fixed8x13_Character_246[] = { 8, 0, 0, 0, 60, 66, 66, 66, 66, 60, 0, 0, 36, 36, 0};
+static const GLubyte Fixed8x13_Character_247[] = { 8, 0, 0, 0, 0, 16, 16, 0,124, 0, 16, 16, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_248[] = { 8, 0, 0, 64, 60, 98, 82, 74, 70, 60, 2, 0, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_249[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 32, 0};
+static const GLubyte Fixed8x13_Character_250[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_251[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 36, 24, 0};
+static const GLubyte Fixed8x13_Character_252[] = { 8, 0, 0, 0, 58, 68, 68, 68, 68, 68, 0, 0, 40, 40, 0};
+static const GLubyte Fixed8x13_Character_253[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 16, 8, 0};
+static const GLubyte Fixed8x13_Character_254[] = { 8, 0, 64, 64, 92, 98, 66, 66, 98, 92, 64, 64, 0, 0, 0};
+static const GLubyte Fixed8x13_Character_255[] = { 8, 0, 60, 66, 2, 58, 70, 66, 66, 66, 0, 0, 36, 36, 0};
+
+/* The font characters mapping: */
+static const GLubyte* Fixed8x13_Character_Map[] = {Fixed8x13_Character_000,Fixed8x13_Character_001,Fixed8x13_Character_002,Fixed8x13_Character_003,Fixed8x13_Character_004,Fixed8x13_Character_005,Fixed8x13_Character_006,Fixed8x13_Character_007,Fixed8x13_Character_008,Fixed8x13_Character_009,Fixed8x13_Character_010,Fixed8x13_Character_011,Fixed8x13_Character_012,Fixed8x13_Character_013,Fixed8x13_Character_014,Fixed8x13_Character_015,
+ Fixed8x13_Character_016,Fixed8x13_Character_017,Fixed8x13_Character_018,Fixed8x13_Character_019,Fixed8x13_Character_020,Fixed8x13_Character_021,Fixed8x13_Character_022,Fixed8x13_Character_023,Fixed8x13_Character_024,Fixed8x13_Character_025,Fixed8x13_Character_026,Fixed8x13_Character_027,Fixed8x13_Character_028,Fixed8x13_Character_029,Fixed8x13_Character_030,Fixed8x13_Character_031,
+ Fixed8x13_Character_032,Fixed8x13_Character_033,Fixed8x13_Character_034,Fixed8x13_Character_035,Fixed8x13_Character_036,Fixed8x13_Character_037,Fixed8x13_Character_038,Fixed8x13_Character_039,Fixed8x13_Character_040,Fixed8x13_Character_041,Fixed8x13_Character_042,Fixed8x13_Character_043,Fixed8x13_Character_044,Fixed8x13_Character_045,Fixed8x13_Character_046,Fixed8x13_Character_047,
+ Fixed8x13_Character_048,Fixed8x13_Character_049,Fixed8x13_Character_050,Fixed8x13_Character_051,Fixed8x13_Character_052,Fixed8x13_Character_053,Fixed8x13_Character_054,Fixed8x13_Character_055,Fixed8x13_Character_056,Fixed8x13_Character_057,Fixed8x13_Character_058,Fixed8x13_Character_059,Fixed8x13_Character_060,Fixed8x13_Character_061,Fixed8x13_Character_062,Fixed8x13_Character_063,
+ Fixed8x13_Character_064,Fixed8x13_Character_065,Fixed8x13_Character_066,Fixed8x13_Character_067,Fixed8x13_Character_068,Fixed8x13_Character_069,Fixed8x13_Character_070,Fixed8x13_Character_071,Fixed8x13_Character_072,Fixed8x13_Character_073,Fixed8x13_Character_074,Fixed8x13_Character_075,Fixed8x13_Character_076,Fixed8x13_Character_077,Fixed8x13_Character_078,Fixed8x13_Character_079,
+ Fixed8x13_Character_080,Fixed8x13_Character_081,Fixed8x13_Character_082,Fixed8x13_Character_083,Fixed8x13_Character_084,Fixed8x13_Character_085,Fixed8x13_Character_086,Fixed8x13_Character_087,Fixed8x13_Character_088,Fixed8x13_Character_089,Fixed8x13_Character_090,Fixed8x13_Character_091,Fixed8x13_Character_092,Fixed8x13_Character_093,Fixed8x13_Character_094,Fixed8x13_Character_095,
+ Fixed8x13_Character_096,Fixed8x13_Character_097,Fixed8x13_Character_098,Fixed8x13_Character_099,Fixed8x13_Character_100,Fixed8x13_Character_101,Fixed8x13_Character_102,Fixed8x13_Character_103,Fixed8x13_Character_104,Fixed8x13_Character_105,Fixed8x13_Character_106,Fixed8x13_Character_107,Fixed8x13_Character_108,Fixed8x13_Character_109,Fixed8x13_Character_110,Fixed8x13_Character_111,
+ Fixed8x13_Character_112,Fixed8x13_Character_113,Fixed8x13_Character_114,Fixed8x13_Character_115,Fixed8x13_Character_116,Fixed8x13_Character_117,Fixed8x13_Character_118,Fixed8x13_Character_119,Fixed8x13_Character_120,Fixed8x13_Character_121,Fixed8x13_Character_122,Fixed8x13_Character_123,Fixed8x13_Character_124,Fixed8x13_Character_125,Fixed8x13_Character_126,Fixed8x13_Character_032,
+ Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,
+ Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,Fixed8x13_Character_032,
+ Fixed8x13_Character_160,Fixed8x13_Character_161,Fixed8x13_Character_162,Fixed8x13_Character_163,Fixed8x13_Character_164,Fixed8x13_Character_165,Fixed8x13_Character_166,Fixed8x13_Character_167,Fixed8x13_Character_168,Fixed8x13_Character_169,Fixed8x13_Character_170,Fixed8x13_Character_171,Fixed8x13_Character_172,Fixed8x13_Character_173,Fixed8x13_Character_174,Fixed8x13_Character_175,
+ Fixed8x13_Character_176,Fixed8x13_Character_177,Fixed8x13_Character_178,Fixed8x13_Character_179,Fixed8x13_Character_180,Fixed8x13_Character_181,Fixed8x13_Character_182,Fixed8x13_Character_183,Fixed8x13_Character_184,Fixed8x13_Character_185,Fixed8x13_Character_186,Fixed8x13_Character_187,Fixed8x13_Character_188,Fixed8x13_Character_189,Fixed8x13_Character_190,Fixed8x13_Character_191,
+ Fixed8x13_Character_192,Fixed8x13_Character_193,Fixed8x13_Character_194,Fixed8x13_Character_195,Fixed8x13_Character_196,Fixed8x13_Character_197,Fixed8x13_Character_198,Fixed8x13_Character_199,Fixed8x13_Character_200,Fixed8x13_Character_201,Fixed8x13_Character_202,Fixed8x13_Character_203,Fixed8x13_Character_204,Fixed8x13_Character_205,Fixed8x13_Character_206,Fixed8x13_Character_207,
+ Fixed8x13_Character_208,Fixed8x13_Character_209,Fixed8x13_Character_210,Fixed8x13_Character_211,Fixed8x13_Character_212,Fixed8x13_Character_213,Fixed8x13_Character_214,Fixed8x13_Character_215,Fixed8x13_Character_216,Fixed8x13_Character_217,Fixed8x13_Character_218,Fixed8x13_Character_219,Fixed8x13_Character_220,Fixed8x13_Character_221,Fixed8x13_Character_222,Fixed8x13_Character_223,
+ Fixed8x13_Character_224,Fixed8x13_Character_225,Fixed8x13_Character_226,Fixed8x13_Character_227,Fixed8x13_Character_228,Fixed8x13_Character_229,Fixed8x13_Character_230,Fixed8x13_Character_231,Fixed8x13_Character_232,Fixed8x13_Character_233,Fixed8x13_Character_234,Fixed8x13_Character_235,Fixed8x13_Character_236,Fixed8x13_Character_237,Fixed8x13_Character_238,Fixed8x13_Character_239,
+ Fixed8x13_Character_240,Fixed8x13_Character_241,Fixed8x13_Character_242,Fixed8x13_Character_243,Fixed8x13_Character_244,Fixed8x13_Character_245,Fixed8x13_Character_246,Fixed8x13_Character_247,Fixed8x13_Character_248,Fixed8x13_Character_249,Fixed8x13_Character_250,Fixed8x13_Character_251,Fixed8x13_Character_252,Fixed8x13_Character_253,Fixed8x13_Character_254,Fixed8x13_Character_255,NULL};
+
+/* The font structure: */
+static const SFG_Font fgFontFixed8x13 = { "-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", 256, 14, Fixed8x13_Character_Map, 0, 3 };
+
+
+static void
+util_font_draw_character(void *dst_mem, unsigned dst_stride, unsigned character)
+{
+ unsigned char *dst = (unsigned char*)dst_mem;
+ const SFG_Font *font = &fgFontFixed8x13;
+ unsigned width = font->Characters[character][0];
+ unsigned bitmap_stride = (width + 7) / 8;
+ unsigned j,i;
+ const GLubyte *bitmap = font->Characters[character]+1 + bitmap_stride * (font->Height - 1);
+
+ for (j = 0; j < font->Height; j++) {
+ for (i = 0; i < width; i++) {
+ dst[i] = bitmap[i/8] & (128 >> (i%8)) ? 0xff : 0;
+ }
+ dst += dst_stride;
+ bitmap -= bitmap_stride;
+ }
+}
+
+static boolean
+util_font_create_fixed_8x13(struct pipe_context *pipe,
+ struct util_font *out_font)
+{
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_resource tex_templ, *tex;
+ struct pipe_transfer *transfer = NULL;
+ char *map;
+ int i;
+
+ if (!screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
+ PIPE_TEXTURE_RECT, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ return FALSE;
+ }
+
+ memset(&tex_templ, 0, sizeof(tex_templ));
+ tex_templ.target = PIPE_TEXTURE_RECT;
+ tex_templ.format = PIPE_FORMAT_I8_UNORM;
+ tex_templ.width0 = 128;
+ tex_templ.height0 = 256;
+ tex_templ.depth0 = 1;
+ tex_templ.array_size = 1;
+ tex_templ.usage = PIPE_USAGE_STATIC;
+ tex_templ.bind = PIPE_BIND_SAMPLER_VIEW;
+
+ tex = screen->resource_create(screen, &tex_templ);
+ if (!tex) {
+ return FALSE;
+ }
+
+ map = pipe_transfer_map(pipe, tex, 0, 0, PIPE_TRANSFER_WRITE, 0, 0,
+ tex->width0, tex->height0, &transfer);
+ if (!map) {
+ pipe_resource_reference(&tex, NULL);
+ return FALSE;
+ }
+
+ for (i = 0; i < 256; i++) {
+ int x = (i % 16) * 8;
+ int y = (i / 16) * 14;
+
+ util_font_draw_character(map + y * transfer->stride + x,
+ transfer->stride, i);
+ }
+
+ pipe_transfer_unmap(pipe, transfer);
+
+ pipe_resource_reference(&out_font->texture, NULL);
+ out_font->texture = tex;
+ out_font->glyph_width = 8;
+ out_font->glyph_height = 14;
+ return TRUE;
+}
+
+
+boolean
+util_font_create(struct pipe_context *pipe, enum util_font_name name,
+ struct util_font *out_font)
+{
+ switch (name) {
+ case UTIL_FONT_FIXED_8X13:
+ return util_font_create_fixed_8x13(pipe, out_font);
+ }
+ return FALSE;
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2013 Marek Olšák <maraeo@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* This head-up display module can draw transparent graphs on top of what
+ * the app is rendering, visualizing various data like framerate, cpu load,
+ * performance counters, etc. It can be hook up into any state tracker.
+ *
+ * The HUD is controlled with the GALLIUM_HUD environment variable.
+ * Set GALLIUM_HUD=help for more info.
+ */
+
+#include "hud/hud_context.h"
+#include "hud/hud_private.h"
+#include "hud/font.h"
+
+#include "cso_cache/cso_context.h"
+#include "util/u_draw_quad.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "util/u_simple_shaders.h"
+#include "util/u_string.h"
+#include "util/u_upload_mgr.h"
+#include "tgsi/tgsi_text.h"
+#include "tgsi/tgsi_dump.h"
+
+
+struct hud_context {
+ struct pipe_context *pipe;
+ struct cso_context *cso;
+ struct u_upload_mgr *uploader;
+
+ struct list_head pane_list;
+
+ /* states */
+ struct pipe_blend_state alpha_blend;
+ struct pipe_depth_stencil_alpha_state dsa;
+ void *fs_color, *fs_texture;
+ struct pipe_rasterizer_state rasterizer;
+ void *vs;
+ struct pipe_vertex_element velems[2];
+
+ /* font */
+ struct util_font font;
+ struct pipe_sampler_view *font_sampler_view;
+ struct pipe_sampler_state font_sampler_state;
+
+ /* VS constant buffer */
+ struct {
+ float color[4];
+ float two_div_fb_width;
+ float two_div_fb_height;
+ float translate[2];
+ float scale[2];
+ float padding[2];
+ } constants;
+ struct pipe_constant_buffer constbuf;
+
+ unsigned fb_width, fb_height;
+
+ /* vertices for text and background drawing are accumulated here and then
+ * drawn all at once */
+ struct vertex_queue {
+ float *vertices;
+ struct pipe_vertex_buffer vbuf;
+ unsigned max_num_vertices;
+ unsigned num_vertices;
+ } text, bg, whitelines;
+};
+
+
+static void
+hud_draw_colored_prims(struct hud_context *hud, unsigned prim,
+ float *buffer, unsigned num_vertices,
+ float r, float g, float b, float a,
+ int xoffset, int yoffset, float yscale)
+{
+ struct cso_context *cso = hud->cso;
+ struct pipe_vertex_buffer vbuffer = {0};
+
+ hud->constants.color[0] = r;
+ hud->constants.color[1] = g;
+ hud->constants.color[2] = b;
+ hud->constants.color[3] = a;
+ hud->constants.translate[0] = xoffset;
+ hud->constants.translate[1] = yoffset;
+ hud->constants.scale[0] = 1;
+ hud->constants.scale[1] = yscale;
+ cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
+
+ vbuffer.user_buffer = buffer;
+ vbuffer.stride = 2 * sizeof(float);
+
+ cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso),
+ 1, &vbuffer);
+ cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
+ cso_draw_arrays(cso, prim, 0, num_vertices);
+}
+
+static void
+hud_draw_colored_quad(struct hud_context *hud, unsigned prim,
+ unsigned x1, unsigned y1, unsigned x2, unsigned y2,
+ float r, float g, float b, float a)
+{
+ float buffer[] = {
+ x1, y1,
+ x1, y2,
+ x2, y2,
+ x2, y1,
+ };
+
+ hud_draw_colored_prims(hud, prim, buffer, 4, r, g, b, a, 0, 0, 1);
+}
+
+static void
+hud_draw_background_quad(struct hud_context *hud,
+ unsigned x1, unsigned y1, unsigned x2, unsigned y2)
+{
+ float *vertices = hud->bg.vertices + hud->bg.num_vertices*2;
+ unsigned num = 0;
+
+ assert(hud->bg.num_vertices + 4 <= hud->bg.max_num_vertices);
+
+ vertices[num++] = x1;
+ vertices[num++] = y1;
+
+ vertices[num++] = x1;
+ vertices[num++] = y2;
+
+ vertices[num++] = x2;
+ vertices[num++] = y2;
+
+ vertices[num++] = x2;
+ vertices[num++] = y1;
+
+ hud->bg.num_vertices += num/2;
+}
+
+static void
+hud_draw_string(struct hud_context *hud, unsigned x, unsigned y,
+ const char *str, ...)
+{
+ char buf[256];
+ char *s = buf;
+ float *vertices = hud->text.vertices + hud->text.num_vertices*4;
+ unsigned num = 0;
+
+ va_list ap;
+ va_start(ap, str);
+ util_vsnprintf(buf, sizeof(buf), str, ap);
+ va_end(ap);
+
+ if (!*s)
+ return;
+
+ hud_draw_background_quad(hud,
+ x, y,
+ x + strlen(buf)*hud->font.glyph_width,
+ y + hud->font.glyph_height);
+
+ while (*s) {
+ unsigned x1 = x;
+ unsigned y1 = y;
+ unsigned x2 = x + hud->font.glyph_width;
+ unsigned y2 = y + hud->font.glyph_height;
+ unsigned tx1 = (*s % 16) * hud->font.glyph_width;
+ unsigned ty1 = (*s / 16) * hud->font.glyph_height;
+ unsigned tx2 = tx1 + hud->font.glyph_width;
+ unsigned ty2 = ty1 + hud->font.glyph_height;
+
+ if (*s == ' ') {
+ x += hud->font.glyph_width;
+ s++;
+ continue;
+ }
+
+ assert(hud->text.num_vertices + num/4 + 4 <= hud->text.max_num_vertices);
+
+ vertices[num++] = x1;
+ vertices[num++] = y1;
+ vertices[num++] = tx1;
+ vertices[num++] = ty1;
+
+ vertices[num++] = x1;
+ vertices[num++] = y2;
+ vertices[num++] = tx1;
+ vertices[num++] = ty2;
+
+ vertices[num++] = x2;
+ vertices[num++] = y2;
+ vertices[num++] = tx2;
+ vertices[num++] = ty2;
+
+ vertices[num++] = x2;
+ vertices[num++] = y1;
+ vertices[num++] = tx2;
+ vertices[num++] = ty1;
+
+ x += hud->font.glyph_width;
+ s++;
+ }
+
+ hud->text.num_vertices += num/4;
+}
+
+static void
+number_to_human_readable(uint64_t num, boolean is_in_bytes, char *out)
+{
+ static const char *byte_units[] =
+ {"", " KB", " MB", " GB", " TB", " PB", " EB"};
+ static const char *metric_units[] =
+ {"", " k", " M", " G", " T", " P", " E"};
+ const char **units = is_in_bytes ? byte_units : metric_units;
+ double divisor = is_in_bytes ? 1024 : 1000;
+ int unit = 0;
+ double d = num;
+
+ while (d > divisor) {
+ d /= divisor;
+ unit++;
+ }
+
+ if (d >= 100 || d == (int)d)
+ sprintf(out, "%.0f%s", d, units[unit]);
+ else if (d >= 10 || d*10 == (int)(d*10))
+ sprintf(out, "%.1f%s", d, units[unit]);
+ else
+ sprintf(out, "%.2f%s", d, units[unit]);
+}
+
+static void
+hud_draw_graph_line_strip(struct hud_context *hud, const struct hud_graph *gr,
+ unsigned xoffset, unsigned yoffset, float yscale)
+{
+ if (gr->num_vertices <= 1)
+ return;
+
+ assert(gr->index <= gr->num_vertices);
+
+ hud_draw_colored_prims(hud, PIPE_PRIM_LINE_STRIP,
+ gr->vertices, gr->index,
+ gr->color[0], gr->color[1], gr->color[2], 1,
+ xoffset + (gr->pane->max_num_vertices - gr->index - 1) * 2 - 1,
+ yoffset, yscale);
+
+ if (gr->num_vertices <= gr->index)
+ return;
+
+ hud_draw_colored_prims(hud, PIPE_PRIM_LINE_STRIP,
+ gr->vertices + gr->index*2,
+ gr->num_vertices - gr->index,
+ gr->color[0], gr->color[1], gr->color[2], 1,
+ xoffset - gr->index*2 - 1, yoffset, yscale);
+}
+
+static void
+hud_pane_accumulate_vertices(struct hud_context *hud,
+ const struct hud_pane *pane)
+{
+ struct hud_graph *gr;
+ float *line_verts = hud->whitelines.vertices + hud->whitelines.num_vertices*2;
+ unsigned i, num = 0;
+ char str[32];
+
+ /* draw background */
+ hud_draw_background_quad(hud,
+ pane->x1, pane->y1,
+ pane->x2, pane->y2);
+
+ /* draw numbers on the right-hand side */
+ for (i = 0; i < 6; i++) {
+ unsigned x = pane->x2 + 2;
+ unsigned y = pane->inner_y1 + pane->inner_height * (5 - i) / 5 -
+ hud->font.glyph_height / 2;
+
+ number_to_human_readable(pane->max_value * i / 5,
+ pane->uses_byte_units, str);
+ hud_draw_string(hud, x, y, str);
+ }
+
+ /* draw info below the pane */
+ i = 0;
+ LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
+ unsigned x = pane->x1 + 2;
+ unsigned y = pane->y2 + 2 + i*hud->font.glyph_height;
+
+ number_to_human_readable(gr->current_value,
+ pane->uses_byte_units, str);
+ hud_draw_string(hud, x, y, " %s: %s", gr->name, str);
+ i++;
+ }
+
+ /* draw border */
+ assert(hud->whitelines.num_vertices + num/2 + 8 <= hud->whitelines.max_num_vertices);
+ line_verts[num++] = pane->x1;
+ line_verts[num++] = pane->y1;
+ line_verts[num++] = pane->x2;
+ line_verts[num++] = pane->y1;
+
+ line_verts[num++] = pane->x2;
+ line_verts[num++] = pane->y1;
+ line_verts[num++] = pane->x2;
+ line_verts[num++] = pane->y2;
+
+ line_verts[num++] = pane->x1;
+ line_verts[num++] = pane->y2;
+ line_verts[num++] = pane->x2;
+ line_verts[num++] = pane->y2;
+
+ line_verts[num++] = pane->x1;
+ line_verts[num++] = pane->y1;
+ line_verts[num++] = pane->x1;
+ line_verts[num++] = pane->y2;
+
+ /* draw horizontal lines inside the graph */
+ for (i = 0; i <= 5; i++) {
+ float y = round((pane->max_value * i / 5.0) * pane->yscale + pane->inner_y2);
+
+ assert(hud->whitelines.num_vertices + num/2 + 2 <= hud->whitelines.max_num_vertices);
+ line_verts[num++] = pane->x1;
+ line_verts[num++] = y;
+ line_verts[num++] = pane->x2;
+ line_verts[num++] = y;
+ }
+
+ hud->whitelines.num_vertices += num/2;
+}
+
+static void
+hud_pane_draw_colored_objects(struct hud_context *hud,
+ const struct hud_pane *pane)
+{
+ struct hud_graph *gr;
+ unsigned i;
+
+ /* draw colored quads below the pane */
+ i = 0;
+ LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
+ unsigned x = pane->x1 + 2;
+ unsigned y = pane->y2 + 2 + i*hud->font.glyph_height;
+
+ hud_draw_colored_quad(hud, PIPE_PRIM_QUADS, x + 1, y + 1, x + 12, y + 13,
+ gr->color[0], gr->color[1], gr->color[2], 1);
+ i++;
+ }
+
+ /* draw the line strips */
+ LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
+ hud_draw_graph_line_strip(hud, gr, pane->inner_x1, pane->inner_y2, pane->yscale);
+ }
+}
+
+static void
+hud_alloc_vertices(struct hud_context *hud, struct vertex_queue *v,
+ unsigned num_vertices, unsigned stride)
+{
+ v->num_vertices = 0;
+ v->max_num_vertices = num_vertices;
+ v->vbuf.stride = stride;
+ u_upload_alloc(hud->uploader, 0, v->vbuf.stride * v->max_num_vertices,
+ &v->vbuf.buffer_offset, &v->vbuf.buffer,
+ (void**)&v->vertices);
+}
+
+/**
+ * Draw the HUD to the texture \p tex.
+ * The texture is usually the back buffer being displayed.
+ */
+void
+hud_draw(struct hud_context *hud, struct pipe_resource *tex)
+{
+ struct cso_context *cso = hud->cso;
+ struct pipe_context *pipe = hud->pipe;
+ struct pipe_framebuffer_state fb;
+ struct pipe_surface surf_templ, *surf;
+ struct pipe_viewport_state viewport;
+ const struct pipe_sampler_state *sampler_states[] =
+ { &hud->font_sampler_state };
+ struct hud_pane *pane;
+ struct hud_graph *gr;
+
+ hud->fb_width = tex->width0;
+ hud->fb_height = tex->height0;
+ hud->constants.two_div_fb_width = 2.0 / hud->fb_width;
+ hud->constants.two_div_fb_height = 2.0 / hud->fb_height;
+
+ cso_save_framebuffer(cso);
+ cso_save_sample_mask(cso);
+ cso_save_blend(cso);
+ cso_save_depth_stencil_alpha(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+ cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
+ cso_save_rasterizer(cso);
+ cso_save_viewport(cso);
+ cso_save_stream_outputs(cso);
+ cso_save_geometry_shader(cso);
+ cso_save_vertex_shader(cso);
+ cso_save_vertex_elements(cso);
+ cso_save_aux_vertex_buffer_slot(cso);
+ cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
+ cso_save_render_condition(cso);
+
+ /* set states */
+ memset(&surf_templ, 0, sizeof(surf_templ));
+ surf_templ.format = tex->format;
+ surf = pipe->create_surface(pipe, tex, &surf_templ);
+
+ memset(&fb, 0, sizeof(fb));
+ fb.nr_cbufs = 1;
+ fb.cbufs[0] = surf;
+ fb.zsbuf = NULL;
+ fb.width = hud->fb_width;
+ fb.height = hud->fb_height;
+
+ viewport.scale[0] = 0.5f * hud->fb_width;
+ viewport.scale[1] = 0.5f * hud->fb_height;
+ viewport.scale[2] = 1.0f;
+ viewport.scale[3] = 1.0f;
+ viewport.translate[0] = 0.5f * hud->fb_width;
+ viewport.translate[1] = 0.5f * hud->fb_height;
+ viewport.translate[2] = 0.0f;
+ viewport.translate[3] = 0.0f;
+
+ cso_set_framebuffer(cso, &fb);
+ cso_set_sample_mask(cso, ~0);
+ cso_set_blend(cso, &hud->alpha_blend);
+ cso_set_depth_stencil_alpha(cso, &hud->dsa);
+ cso_set_rasterizer(cso, &hud->rasterizer);
+ cso_set_viewport(cso, &viewport);
+ cso_set_stream_outputs(cso, 0, NULL, 0);
+ cso_set_geometry_shader_handle(cso, NULL);
+ cso_set_vertex_shader_handle(cso, hud->vs);
+ cso_set_vertex_elements(cso, 2, hud->velems);
+ cso_set_render_condition(cso, NULL, 0);
+ cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1,
+ &hud->font_sampler_view);
+ cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, sampler_states);
+ cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
+
+ /* prepare vertex buffers */
+ hud_alloc_vertices(hud, &hud->bg, 4 * 64, 2 * sizeof(float));
+ hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
+ hud_alloc_vertices(hud, &hud->text, 4 * 512, 4 * sizeof(float));
+
+ /* prepare all graphs */
+ LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
+ LIST_FOR_EACH_ENTRY(gr, &pane->graph_list, head) {
+ gr->query_new_value(gr);
+ }
+
+ hud_pane_accumulate_vertices(hud, pane);
+ }
+
+ /* draw accumulated vertices for background quads */
+ cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
+
+ if (hud->bg.num_vertices) {
+ hud->constants.color[0] = 0;
+ hud->constants.color[1] = 0;
+ hud->constants.color[2] = 0;
+ hud->constants.color[3] = 0.666;
+ hud->constants.translate[0] = 0;
+ hud->constants.translate[1] = 0;
+ hud->constants.scale[0] = 1;
+ hud->constants.scale[1] = 1;
+
+ cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
+ cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1,
+ &hud->bg.vbuf);
+ cso_draw_arrays(cso, PIPE_PRIM_QUADS, 0, hud->bg.num_vertices);
+ }
+ pipe_resource_reference(&hud->bg.vbuf.buffer, NULL);
+
+ /* draw accumulated vertices for white lines */
+ hud->constants.color[0] = 1;
+ hud->constants.color[1] = 1;
+ hud->constants.color[2] = 1;
+ hud->constants.color[3] = 1;
+ hud->constants.translate[0] = 0;
+ hud->constants.translate[1] = 0;
+ hud->constants.scale[0] = 1;
+ hud->constants.scale[1] = 1;
+ cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
+
+ if (hud->whitelines.num_vertices) {
+ cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1,
+ &hud->whitelines.vbuf);
+ cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
+ cso_draw_arrays(cso, PIPE_PRIM_LINES, 0, hud->whitelines.num_vertices);
+ }
+ pipe_resource_reference(&hud->whitelines.vbuf.buffer, NULL);
+
+ /* draw accumulated vertices for text */
+ if (hud->text.num_vertices) {
+ cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1,
+ &hud->text.vbuf);
+ cso_set_fragment_shader_handle(hud->cso, hud->fs_texture);
+ cso_draw_arrays(cso, PIPE_PRIM_QUADS, 0, hud->text.num_vertices);
+ }
+ pipe_resource_reference(&hud->text.vbuf.buffer, NULL);
+
+ /* draw the rest */
+ LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
+ if (pane)
+ hud_pane_draw_colored_objects(hud, pane);
+ }
+
+ /* restore states */
+ cso_restore_framebuffer(cso);
+ cso_restore_sample_mask(cso);
+ cso_restore_blend(cso);
+ cso_restore_depth_stencil_alpha(cso);
+ cso_restore_fragment_shader(cso);
+ cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_rasterizer(cso);
+ cso_restore_viewport(cso);
+ cso_restore_stream_outputs(cso);
+ cso_restore_geometry_shader(cso);
+ cso_restore_vertex_shader(cso);
+ cso_restore_vertex_elements(cso);
+ cso_restore_aux_vertex_buffer_slot(cso);
+ cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
+ cso_restore_render_condition(cso);
+
+ pipe_surface_reference(&surf, NULL);
+}
+
+/**
+ * Set the maximum value for the Y axis of the graph.
+ * This scales the graph accordingly.
+ */
+void
+hud_pane_set_max_value(struct hud_pane *pane, uint64_t value)
+{
+ pane->max_value = value;
+ pane->yscale = -(int)pane->inner_height / (double)pane->max_value;
+}
+
+static struct hud_pane *
+hud_pane_create(unsigned x1, unsigned y1, unsigned x2, unsigned y2,
+ unsigned period, uint64_t max_value)
+{
+ struct hud_pane *pane = CALLOC_STRUCT(hud_pane);
+
+ if (!pane)
+ return NULL;
+
+ pane->x1 = x1;
+ pane->y1 = y1;
+ pane->x2 = x2;
+ pane->y2 = y2;
+ pane->inner_x1 = x1 + 1;
+ pane->inner_x2 = x2 - 1;
+ pane->inner_y1 = y1 + 1;
+ pane->inner_y2 = y2 - 1;
+ pane->inner_width = pane->inner_x2 - pane->inner_x1;
+ pane->inner_height = pane->inner_y2 - pane->inner_y1;
+ pane->period = period;
+ pane->max_num_vertices = (x2 - x1 + 2) / 2;
+ hud_pane_set_max_value(pane, max_value);
+ LIST_INITHEAD(&pane->graph_list);
+ return pane;
+}
+
+/**
+ * Add a graph to an existing pane.
+ * One pane can contain multiple graphs over each other.
+ */
+void
+hud_pane_add_graph(struct hud_pane *pane, struct hud_graph *gr)
+{
+ static const float colors[][3] = {
+ {0, 1, 0},
+ {1, 0, 0},
+ {0, 1, 1},
+ {1, 0, 1},
+ {1, 1, 0},
+ {0.5, 0.5, 1},
+ {0.5, 0.5, 0.5},
+ };
+ char *name = gr->name;
+
+ /* replace '-' with a space */
+ while (*name) {
+ if (*name == '-')
+ *name = ' ';
+ name++;
+ }
+
+ assert(pane->num_graphs < Elements(colors));
+ gr->vertices = malloc(pane->max_num_vertices * sizeof(float) * 2);
+ gr->color[0] = colors[pane->num_graphs][0];
+ gr->color[1] = colors[pane->num_graphs][1];
+ gr->color[2] = colors[pane->num_graphs][2];
+ gr->pane = pane;
+ LIST_ADDTAIL(&gr->head, &pane->graph_list);
+ pane->num_graphs++;
+}
+
+void
+hud_graph_add_value(struct hud_graph *gr, uint64_t value)
+{
+ if (gr->index == gr->pane->max_num_vertices) {
+ gr->vertices[0] = 0;
+ gr->vertices[1] = gr->vertices[(gr->index-1)*2+1];
+ gr->index = 1;
+ }
+ gr->vertices[(gr->index)*2+0] = gr->index*2;
+ gr->vertices[(gr->index)*2+1] = value;
+ gr->index++;
+
+ if (gr->num_vertices < gr->pane->max_num_vertices) {
+ gr->num_vertices++;
+ }
+
+ gr->current_value = value;
+ if (value > gr->pane->max_value) {
+ hud_pane_set_max_value(gr->pane, value);
+ }
+}
+
+static void
+hud_graph_destroy(struct hud_graph *graph)
+{
+ FREE(graph->vertices);
+ if (graph->free_query_data)
+ graph->free_query_data(graph->query_data);
+ FREE(graph);
+}
+
+/**
+ * Read a string from the environment variable.
+ * The separators "+", ",", ":", and ";" terminate the string.
+ * Return the number of read characters.
+ */
+static int
+parse_string(const char *s, char *out)
+{
+ int i;
+
+ for (i = 0; *s && *s != '+' && *s != ',' && *s != ':' && *s != ';';
+ s++, out++, i++)
+ *out = *s;
+
+ *out = 0;
+
+ if (*s && !i)
+ fprintf(stderr, "gallium_hud: syntax error: unexpected '%c' (%i) while "
+ "parsing a string\n", *s, *s);
+ return i;
+}
+
+static boolean
+has_occlusion_query(struct pipe_screen *screen)
+{
+ return screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY) != 0;
+}
+
+static boolean
+has_streamout(struct pipe_screen *screen)
+{
+ return screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
+}
+
+static void
+hud_parse_env_var(struct hud_context *hud, const char *env)
+{
+ unsigned num, i;
+ char name[256], s[256];
+ struct hud_pane *pane = NULL;
+ unsigned x = 10, y = 10;
+ unsigned width = 251, height = 100;
+
+ while ((num = parse_string(env, name)) != 0) {
+ env += num;
+
+ if (!pane) {
+ pane = hud_pane_create(x, y, x + width, y + height, 40000, 10);
+ if (!pane)
+ return;
+ }
+
+ /* add a graph */
+ if (strcmp(name, "fps") == 0) {
+ hud_fps_graph_install(pane);
+ }
+ else if (strcmp(name, "cpu") == 0) {
+ hud_cpu_graph_install(pane, ALL_CPUS);
+ }
+ else if (sscanf(name, "cpu%u%s", &i, s) == 1) {
+ hud_cpu_graph_install(pane, i);
+ }
+ else if (strcmp(name, "pixels-rendered") == 0 &&
+ has_occlusion_query(hud->pipe->screen)) {
+ hud_pipe_query_install(pane, hud->pipe, "pixels-rendered",
+ PIPE_QUERY_OCCLUSION_COUNTER, 0, FALSE);
+ }
+ else if (strcmp(name, "primitives-generated") == 0 &&
+ has_streamout(hud->pipe->screen)) {
+ hud_pipe_query_install(pane, hud->pipe, "primitives-generated",
+ PIPE_QUERY_PRIMITIVES_GENERATED, 0, FALSE);
+ }
+ else {
+ if (!hud_driver_query_install(pane, hud->pipe, name)){
+ fprintf(stderr, "gallium_hud: unknown driver query '%s'\n", name);
+ }
+ }
+
+ if (*env == ':') {
+ env++;
+
+ if (!pane) {
+ fprintf(stderr, "gallium_hud: syntax error: unexpected ':', "
+ "expected a name\n");
+ break;
+ }
+
+ num = parse_string(env, s);
+ env += num;
+
+ if (num && sscanf(s, "%u", &i) == 1) {
+ hud_pane_set_max_value(pane, i);
+ }
+ else {
+ fprintf(stderr, "gallium_hud: syntax error: unexpected '%c' (%i) "
+ "after ':'\n", *env, *env);
+ }
+ }
+
+ if (*env == 0)
+ break;
+
+ /* parse a separator */
+ switch (*env) {
+ case '+':
+ env++;
+ break;
+
+ case ',':
+ env++;
+ y += height + hud->font.glyph_height * (pane->num_graphs + 2);
+
+ if (pane && pane->num_graphs) {
+ LIST_ADDTAIL(&pane->head, &hud->pane_list);
+ pane = NULL;
+ }
+ break;
+
+ case ';':
+ env++;
+ y = 10;
+ x += width + hud->font.glyph_width * 7;
+
+ if (pane && pane->num_graphs) {
+ LIST_ADDTAIL(&pane->head, &hud->pane_list);
+ pane = NULL;
+ }
+ break;
+
+ default:
+ fprintf(stderr, "gallium_hud: syntax error: unexpected '%c'\n", *env);
+ }
+ }
+
+ if (pane) {
+ if (pane->num_graphs) {
+ LIST_ADDTAIL(&pane->head, &hud->pane_list);
+ }
+ else {
+ FREE(pane);
+ }
+ }
+}
+
+static void
+print_help(struct pipe_screen *screen)
+{
+ int i, num_queries, num_cpus = hud_get_num_cpus();
+
+ puts("Syntax: GALLIUM_HUD=name1[+name2][...][:value1][,nameI...][;nameJ...]");
+ puts("");
+ puts(" Names are identifiers of data sources which will be drawn as graphs");
+ puts(" in panes. Multiple graphs can be drawn in the same pane.");
+ puts(" There can be multiple panes placed in rows and columns.");
+ puts("");
+ puts(" '+' separates names which will share a pane.");
+ puts(" ':[value]' specifies the initial maximum value of the Y axis");
+ puts(" for the given pane.");
+ puts(" ',' creates a new pane below the last one.");
+ puts(" ';' creates a new pane at the top of the next column.");
+ puts("");
+ puts(" Example: GALLIUM_HUD=\"cpu,fps;primitives-generated\"");
+ puts("");
+ puts(" Available names:");
+ puts(" fps");
+ puts(" cpu");
+
+ for (i = 0; i < num_cpus; i++)
+ printf(" cpu%i\n", i);
+
+ if (has_occlusion_query(screen))
+ puts(" pixels-rendered");
+ if (has_streamout(screen))
+ puts(" primitives-generated");
+
+ if (screen->get_driver_query_info){
+ struct pipe_driver_query_info info;
+ num_queries = screen->get_driver_query_info(screen, 0, NULL);
+
+ for (i = 0; i < num_queries; i++){
+ screen->get_driver_query_info(screen, i, &info);
+ printf(" %s\n", info.name);
+ }
+ }
+
+ puts("");
+}
+
+struct hud_context *
+hud_create(struct pipe_context *pipe, struct cso_context *cso)
+{
+ struct hud_context *hud;
+ struct pipe_sampler_view view_templ;
+ unsigned i;
+ const char *env = debug_get_option("GALLIUM_HUD", NULL);
+
+ if (!env || !*env)
+ return NULL;
+
+ if (strcmp(env, "help") == 0) {
+ print_help(pipe->screen);
+ return NULL;
+ }
+
+ hud = CALLOC_STRUCT(hud_context);
+ if (!hud)
+ return NULL;
+
+ hud->pipe = pipe;
+ hud->cso = cso;
+ hud->uploader = u_upload_create(pipe, 256 * 1024, 16,
+ PIPE_BIND_VERTEX_BUFFER);
+
+ /* font */
+ if (!util_font_create(pipe, UTIL_FONT_FIXED_8X13, &hud->font)) {
+ u_upload_destroy(hud->uploader);
+ FREE(hud);
+ return NULL;
+ }
+
+ /* blend state */
+ hud->alpha_blend.rt[0].colormask = PIPE_MASK_RGBA;
+ hud->alpha_blend.rt[0].blend_enable = 1;
+ hud->alpha_blend.rt[0].rgb_func = PIPE_BLEND_ADD;
+ hud->alpha_blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
+ hud->alpha_blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ hud->alpha_blend.rt[0].alpha_func = PIPE_BLEND_ADD;
+ hud->alpha_blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ZERO;
+ hud->alpha_blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+
+ /* fragment shader */
+ hud->fs_color =
+ util_make_fragment_passthrough_shader(pipe,
+ TGSI_SEMANTIC_COLOR,
+ TGSI_INTERPOLATE_CONSTANT);
+
+ hud->fs_texture =
+ util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_RECT,
+ TGSI_INTERPOLATE_PERSPECTIVE);
+
+ /* rasterizer */
+ hud->rasterizer.gl_rasterization_rules = 1;
+ hud->rasterizer.depth_clip = 1;
+ hud->rasterizer.line_width = 1;
+ hud->rasterizer.line_last_pixel = 1;
+
+ /* vertex shader */
+ {
+ static const char *vertex_shader_text = {
+ "VERT\n"
+ "DCL IN[0..1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], COLOR[0]\n" /* color */
+ "DCL OUT[2], GENERIC[0]\n" /* texcoord */
+ /* [0] = color,
+ * [1] = (2/fb_width, 2/fb_height, xoffset, yoffset)
+ * [2] = (xscale, yscale, 0, 0) */
+ "DCL CONST[0..2]\n"
+ "DCL TEMP[0]\n"
+ "IMM[0] FLT32 { -1, 0, 0, 1 }\n"
+
+ /* v = in * (xscale, yscale) + (xoffset, yoffset) */
+ "MAD TEMP[0].xy, IN[0], CONST[2].xyyy, CONST[1].zwww\n"
+ /* pos = v * (2 / fb_width, 2 / fb_height) - (1, 1) */
+ "MAD OUT[0].xy, TEMP[0], CONST[1].xyyy, IMM[0].xxxx\n"
+ "MOV OUT[0].zw, IMM[0]\n"
+
+ "MOV OUT[1], CONST[0]\n"
+ "MOV OUT[2], IN[1]\n"
+ "END\n"
+ };
+
+ struct tgsi_token tokens[1000];
+ struct pipe_shader_state state = {tokens};
+
+ if (!tgsi_text_translate(vertex_shader_text, tokens, Elements(tokens))) {
+ assert(0);
+ pipe_resource_reference(&hud->font.texture, NULL);
+ u_upload_destroy(hud->uploader);
+ FREE(hud);
+ return NULL;
+ }
+
+ hud->vs = pipe->create_vs_state(pipe, &state);
+ }
+
+ /* vertex elements */
+ for (i = 0; i < 2; i++) {
+ hud->velems[i].src_offset = i * 2 * sizeof(float);
+ hud->velems[i].src_format = PIPE_FORMAT_R32G32_FLOAT;
+ hud->velems[i].vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
+ }
+
+ /* sampler view */
+ memset(&view_templ, 0, sizeof(view_templ));
+ view_templ.format = hud->font.texture->format;
+ view_templ.swizzle_r = PIPE_SWIZZLE_RED;
+ view_templ.swizzle_g = PIPE_SWIZZLE_GREEN;
+ view_templ.swizzle_b = PIPE_SWIZZLE_BLUE;
+ view_templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
+ hud->font_sampler_view = pipe->create_sampler_view(pipe, hud->font.texture,
+ &view_templ);
+
+ /* constants */
+ hud->constbuf.buffer_size = sizeof(hud->constants);
+ hud->constbuf.user_buffer = &hud->constants;
+
+ LIST_INITHEAD(&hud->pane_list);
+
+ hud_parse_env_var(hud, env);
+ return hud;
+}
+
+void
+hud_destroy(struct hud_context *hud)
+{
+ struct pipe_context *pipe = hud->pipe;
+ struct hud_pane *pane, *pane_tmp;
+ struct hud_graph *graph, *graph_tmp;
+
+ LIST_FOR_EACH_ENTRY_SAFE(pane, pane_tmp, &hud->pane_list, head) {
+ LIST_FOR_EACH_ENTRY_SAFE(graph, graph_tmp, &pane->graph_list, head) {
+ LIST_DEL(&graph->head);
+ hud_graph_destroy(graph);
+ }
+ LIST_DEL(&pane->head);
+ FREE(pane);
+ }
+
+ pipe->delete_fs_state(pipe, hud->fs_color);
+ pipe->delete_fs_state(pipe, hud->fs_texture);
+ pipe->delete_vs_state(pipe, hud->vs);
+ pipe_sampler_view_reference(&hud->font_sampler_view, NULL);
+ pipe_resource_reference(&hud->font.texture, NULL);
+ u_upload_destroy(hud->uploader);
+ FREE(hud);
+}