Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
pFeatures->vertexPipelineStoresAndAtomics =
pdevice->compiler->scalar_stage[MESA_SHADER_VERTEX] &&
pdevice->compiler->scalar_stage[MESA_SHADER_GEOMETRY];
+
+ struct anv_app_info *app_info = &pdevice->instance->app_info;
+
+ /* The new DOOM and Wolfenstein games require depthBounds without
+ * checking for it. They seem to run fine without it so just claim it's
+ * there and accept the consequences.
+ */
+ if (app_info->engine_name && strcmp(app_info->engine_name, "idTech") == 0)
+ pFeatures->depthBounds = true;
}
void anv_GetPhysicalDeviceFeatures2(