GLuint src_row_pitch,
GLuint src_image_pitch)
{
- GLuint depth = dst->level[level].depth;
+ const GLuint depth = dst->level[level].depth;
GLuint i;
- GLuint height = 0;
DBG("%s: %d/%d\n", __FUNCTION__, face, level);
for (i = 0; i < depth; i++) {
GLuint dst_offset = intel_miptree_image_offset(dst, face, level, i);
- height = dst->level[level].height;
- if(dst->compressed)
+ GLuint height = dst->level[level].height;
+
+ if (dst->compressed)
height = (height + 3) / 4;
+
intel_region_data(intel,
dst->region,
dst_offset,