}
}
-
-static void
-prepare_vs_surfaces(struct brw_context *brw)
-{
- int nr_surfaces = 0;
-
- if (brw->vs.const_bo) {
- nr_surfaces = 1;
- }
-
- if (brw->vs.nr_surfaces != nr_surfaces) {
- brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
- brw->vs.nr_surfaces = nr_surfaces;
- }
-}
-
/**
* Vertex shader surfaces (constant buffer).
*
* to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
* CACHE_NEW_SURF_BIND for the binding table upload.
*/
-static void upload_vs_surfaces(struct brw_context *brw)
+static void
+brw_upload_vs_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
uint32_t *bind;
int i;
+ int nr_surfaces = 0;
+
+ /* BRW_NEW_VS_CONSTBUF */
+ if (brw->vs.const_bo) {
+ nr_surfaces = 1;
+ brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
+ }
+
+ if (nr_surfaces != 0) {
+ bind = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
+ sizeof(uint32_t) * nr_surfaces,
+ 32, &brw->vs.bind_bo_offset);
- /* BRW_NEW_NR_VS_SURFACES */
- if (brw->vs.nr_surfaces == 0) {
+ for (i = 0; i < nr_surfaces; i++) {
+ /* BRW_NEW_VS_CONSTBUF */
+ bind[i] = brw->vs.surf_offset[i];
+ }
+ brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
+ } else {
if (brw->vs.bind_bo_offset) {
brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
+ brw->vs.bind_bo_offset = 0;
}
- brw->vs.bind_bo_offset = 0;
- return;
}
- brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
-
- /* Might want to calculate nr_surfaces first, to avoid taking up so much
- * space for the binding table. (once we have vs samplers)
- */
- bind = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
- sizeof(uint32_t) * BRW_VS_MAX_SURF,
- 32, &brw->vs.bind_bo_offset);
-
- for (i = 0; i < BRW_VS_MAX_SURF; i++) {
- /* BRW_NEW_VS_CONSTBUF */
- bind[i] = brw->vs.surf_offset[i];
+ if (brw->vs.nr_surfaces != nr_surfaces) {
+ brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
+ brw->vs.nr_surfaces = nr_surfaces;
}
-
- brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
}
const struct brw_tracked_state brw_vs_surfaces = {
BRW_NEW_BATCH),
.cache = 0
},
- .prepare = prepare_vs_surfaces,
- .emit = upload_vs_surfaces,
+ .emit = brw_upload_vs_surfaces,
};