bool found; /**< Was a write to the variable found? */
};
+
+/**
+ * Verify that a vertex shader executable meets all semantic requirements
+ *
+ * \param shader Vertex shader executable to be verified
+ */
bool
validate_vertex_shader_executable(struct glsl_shader *shader)
{
}
+/**
+ * Verify that a fragment shader executable meets all semantic requirements
+ *
+ * \param shader Fragment shader executable to be verified
+ */
bool
validate_fragment_shader_executable(struct glsl_shader *shader)
{