// output merger
AR_BEGIN(BEOutputMerger, pDC->drawId);
#if USE_8x2_TILE_BACKEND
- OutputMerger(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset);
+ OutputMerger8x2(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset);
#else
- OutputMerger(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets);
+ OutputMerger4x2(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets);
#endif
// do final depth write after all pixel kills
// output merger
AR_BEGIN(BEOutputMerger, pDC->drawId);
#if USE_8x2_TILE_BACKEND
- OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset);
+ OutputMerger8x2(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset);
#else
- OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets);
+ OutputMerger4x2(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets);
#endif
// do final depth write after all pixel kills
// broadcast the results of the PS to all passing pixels
#if USE_8x2_TILE_BACKEND
- OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset);
+ OutputMerger8x2(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset);
#else
- OutputMerger(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets);
+ OutputMerger4x2(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.numRenderTargets);
#endif
if(!state.psState.forceEarlyZ && !T::bForcedSampleCount)
}
// Merge Output to 4x2 SIMD Tile Format
-INLINE void OutputMerger(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_NUM_RENDERTARGETS], uint32_t sample, const SWR_BLEND_STATE *pBlendState,
- const PFN_BLEND_JIT_FUNC (&pfnBlendFunc)[SWR_NUM_RENDERTARGETS], simdscalar &coverageMask, simdscalar depthPassMask, const uint32_t NumRT)
+INLINE void OutputMerger4x2(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_NUM_RENDERTARGETS], uint32_t sample, const SWR_BLEND_STATE *pBlendState,
+ const PFN_BLEND_JIT_FUNC (&pfnBlendFunc)[SWR_NUM_RENDERTARGETS], simdscalar &coverageMask, simdscalar depthPassMask, const uint32_t NumRT)
{
// type safety guaranteed from template instantiation in BEChooser<>::GetFunc
const uint32_t rasterTileColorOffset = RasterTileColorOffset(sample);
#if USE_8x2_TILE_BACKEND
// Merge Output to 8x2 SIMD16 Tile Format
-INLINE void OutputMerger(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_NUM_RENDERTARGETS], uint32_t sample, const SWR_BLEND_STATE *pBlendState,
+INLINE void OutputMerger8x2(SWR_PS_CONTEXT &psContext, uint8_t* (&pColorBase)[SWR_NUM_RENDERTARGETS], uint32_t sample, const SWR_BLEND_STATE *pBlendState,
const PFN_BLEND_JIT_FUNC(&pfnBlendFunc)[SWR_NUM_RENDERTARGETS], simdscalar &coverageMask, simdscalar depthPassMask, const uint32_t NumRT, const uint32_t colorBufferEnableMask, bool useAlternateOffset)
{
// type safety guaranteed from template instantiation in BEChooser<>::GetFunc