if (qual->uniform)
var->shader_in = true;
- if (qual->varying) {
- if (qual->in)
+
+ /* Any 'in' or 'inout' variables at global scope must be marked as being
+ * shader inputs. Likewise, any 'out' or 'inout' variables at global scope
+ * must be marked as being shader outputs.
+ */
+ if (state->current_function == NULL) {
+ switch (var->mode) {
+ case ir_var_in:
+ case ir_var_uniform:
+ var->shader_in = true;
+ break;
+ case ir_var_out:
+ var->shader_out = true;
+ break;
+ case ir_var_inout:
var->shader_in = true;
- if (qual->out)
var->shader_out = true;
+ break;
+ default:
+ break;
+ }
}
if (qual->flat)