MSAA resolves and other blit-like operations ignore SRGB state anyway,
so we should be able to safely allow resolves between compatible
SRGB/linear formats like SRGBA8 and RGBA8888.
This matches the behavior of the nVidia and AMD binary drivers.
Fixes completely black rendering when using multisampling in L4D2.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
{
/* The simple case where we know the backing formats are the same.
*/
- if (colorReadRb->Format == colorDrawRb->Format) {
+ if (_mesa_get_srgb_format_linear(colorReadRb->Format) ==
+ _mesa_get_srgb_format_linear(colorDrawRb->Format)) {
return GL_TRUE;
}