* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-/*
- * Regarding GL_NV_fragment_program:
- *
- * Portions of this software may use or implement intellectual
- * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
- * any and all warranties with respect to such intellectual property,
- * including any use thereof or modifications thereto.
- */
-
#include "glheader.h"
#include "colormac.h"
#include "context.h"
#include "prog_print.h"
#include "program.h"
-#include "s_nvfragprog.h"
+#include "s_fragprog.h"
#include "s_span.h"
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#ifndef S_NVFRAGPROG_H
-#define S_NVFRAGPROG_H
+#ifndef S_FRAGPROG_H
+#define S_FRAGPROG_H
#include "s_context.h"
extern void
-_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span );
+_swrast_exec_fragment_program(GLcontext *ctx, SWspan *span);
-#endif
+#endif /* S_FRAGPROG_H */
+