This doesn't help on Intel GPUs now because we always take the
"always_precise" path first. It may help on other GPUs, and it does
prevent a bunch of regressions in "intel/compiler: Don't always require
precise lowering of flrp".
Reviewed-by: Matt Turner <mattst88@gmail.com>
}
}
+ /*
+ * - If t is constant:
+ *
+ * x(1 - t) + yt
+ *
+ * The cost is three instructions without FMA or two instructions with
+ * FMA. This is the same cost as the imprecise lowering, but it gives
+ * the instruction scheduler a little more freedom.
+ *
+ * There is no need to handle t = 0.5 specially. nir_opt_algebraic
+ * already has optimizations to convert 0.5x + 0.5y to 0.5(x + y).
+ */
+ if (alu->src[2].src.ssa->parent_instr->type == nir_instr_type_load_const) {
+ replace_with_strict(bld, dead_flrp, alu);
+ return;
+ }
+
/*
* - Otherwise
*