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glsl_to_nir: fix shader_clock
author
Rob Clark
<robdclark@chromium.org>
Wed, 17 Jun 2020 00:45:59 +0000
(17:45 -0700)
committer
Marge Bot
<eric+marge@anholt.net>
Thu, 18 Jun 2020 03:40:54 +0000
(
03:40
+0000)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5505>
src/compiler/glsl/glsl_to_nir.cpp
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diff --git
a/src/compiler/glsl/glsl_to_nir.cpp
b/src/compiler/glsl/glsl_to_nir.cpp
index 733e0430e5fd67af6455890bb9014df6bd64eed6..d09377b24ef3bbb9a46b1c429440ea54c0a59fff 100644
(file)
--- a/
src/compiler/glsl/glsl_to_nir.cpp
+++ b/
src/compiler/glsl/glsl_to_nir.cpp
@@
-1400,7
+1400,6
@@
nir_visitor::visit(ir_call *ir)
break;
case nir_intrinsic_shader_clock:
nir_ssa_dest_init(&instr->instr, &instr->dest, 2, 32, NULL);
- instr->num_components = 2;
nir_intrinsic_set_memory_scope(instr, NIR_SCOPE_SUBGROUP);
nir_builder_instr_insert(&b, &instr->instr);
break;