{ "glTextureBufferRange", 45, -1 },
{ "glCreateVertexArrays", 45, -1 },
{ "glDisableVertexArrayAttrib", 45, -1 },
+ { "glEnableVertexArrayAttrib", 45, -1 },
{ "glCreateSamplers", 45, -1 },
{ "glCreateProgramPipelines", 45, -1 },
{ "glCreateQueries", 45, -1 },
size, type, stride, GL_TRUE, GL_FALSE, GL_TRUE, ptr);
}
-void GLAPIENTRY
-_mesa_EnableVertexAttribArray(GLuint index)
-{
- struct gl_vertex_array_object *vao;
- GET_CURRENT_CONTEXT(ctx);
+static void
+enable_vertex_array_attrib(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint index,
+ const char *func)
+{
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glEnableVertexAttribArrayARB(index)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
return;
}
- vao = ctx->Array.VAO;
-
assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
}
+void GLAPIENTRY
+_mesa_EnableVertexAttribArray(GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ enable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
+ "glEnableVertexAttribArray");
+}
+
+
+void GLAPIENTRY
+_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao;
+
+ /* The ARB_direct_state_access specification says:
+ *
+ * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
+ * and DisableVertexArrayAttrib if <vaobj> is not
+ * [compatibility profile: zero or] the name of an existing vertex
+ * array object."
+ */
+ vao = _mesa_lookup_vao_err(ctx, vaobj, "glEnableVertexArrayAttrib");
+ if (!vao)
+ return;
+
+ enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib");
+}
+
+
static void
disable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,