/* We might optionally check for [Z func: never] and inspect the stencil
* state in a similar fashion, but it's not terribly important. */
- return (dsa->z_buffer_control & R300_Z_WRITE_ENABLE)
- ||
- (dsa->stencil_ref_mask & R300_STENCILWRITEMASK_MASK)
- ||
+ return (dsa->z_buffer_control & R300_Z_WRITE_ENABLE) ||
+ (dsa->stencil_ref_mask & R300_STENCILWRITEMASK_MASK) ||
((dsa->z_buffer_control & R500_STENCIL_REFMASK_FRONT_BACK) &&
(dsa->stencil_ref_bf & R300_STENCILWRITEMASK_MASK));
}
* The docs claim that for the first three cases, if no ZS writes happen,
* then ZTOP can be used.
*
+ * (3) will never apply since we do not support chroma-keyed operations.
+ * (4) will need to be re-examined (and this comment updated) if/when
+ * Hyper-Z becomes supported.
+ *
* Additionally, the following conditions require disabled ZTOP:
- * ~) Depth writes in fragment shader
- * ~) Outstanding occlusion queries
+ * 5) Depth writes in fragment shader
+ * 6) Outstanding occlusion queries
*
* ~C.
*/
- if (r300->query_current ||
- r300_fragment_shader_writes_depth(r300->fs)) {
+ /* ZS writes */
+ if (r300_dsa_writes_depth_stencil(r300->dsa_state) &&
+ (r300_dsa_alpha_test_enabled(r300->dsa_state) || /* (1) */
+ r300->fs->info.uses_kill)) { /* (2) */
+ r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE;
+ } else if (r300_fragment_shader_writes_depth(r300->fs)) { /* (5) */
r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE;
- } else if (r300_dsa_writes_depth_stencil(r300->dsa_state) &&
- (r300->fs->info.uses_kill ||
- r300_dsa_alpha_test_enabled(r300->dsa_state))) {
+ } else if (r300->query_current) { /* (6) */
r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE;
}
}