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v3d: Use the correct opcodes for signed image min/max
author
Jason Ekstrand
<jason@jlekstrand.net>
Wed, 21 Aug 2019 16:47:55 +0000
(11:47 -0500)
committer
Jason Ekstrand
<jason@jlekstrand.net>
Wed, 21 Aug 2019 17:19:55 +0000
(17:19 +0000)
Reviewed-by: Eric Anholt <eric@anholt.net>
src/broadcom/compiler/v3d40_tex.c
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diff --git
a/src/broadcom/compiler/v3d40_tex.c
b/src/broadcom/compiler/v3d40_tex.c
index 9ee1692a77ce43d08338c59ed39bd7a041070aaa..9ee7df214212b4a8ebc3763d9d2c3b313058ba38 100644
(file)
--- a/
src/broadcom/compiler/v3d40_tex.c
+++ b/
src/broadcom/compiler/v3d40_tex.c
@@
-253,9
+253,11
@@
v3d40_image_load_store_tmu_op(nir_intrinsic_instr *instr)
case nir_intrinsic_image_deref_atomic_add:
return v3d_get_op_for_atomic_add(instr, 3);
case nir_intrinsic_image_deref_atomic_imin:
+ return V3D_TMU_OP_WRITE_SMIN;
case nir_intrinsic_image_deref_atomic_umin:
return V3D_TMU_OP_WRITE_UMIN_FULL_L1_CLEAR;
case nir_intrinsic_image_deref_atomic_imax:
+ return V3D_TMU_OP_WRITE_SMAX;
case nir_intrinsic_image_deref_atomic_umax:
return V3D_TMU_OP_WRITE_UMAX;
case nir_intrinsic_image_deref_atomic_and: