* the shader code to the GPU.
*/
init_scratch_buffer(sctx, program);
- si_shader_binary_read(sctx->screen, &program->shader.binary,
- &program->shader.config, &sctx->b.debug,
- TGSI_PROCESSOR_COMPUTE);
+ si_shader_binary_read(&program->shader.binary,
+ &program->shader.config);
+ si_shader_dump(sctx->screen, &program->shader.binary,
+ &program->shader.config, &sctx->b.debug,
+ TGSI_PROCESSOR_COMPUTE);
si_shader_binary_upload(sctx->screen, &program->shader);
#endif
conf->lds_size, conf->scratch_bytes_per_wave);
}
-static void si_shader_dump(struct si_screen *sscreen,
- struct radeon_shader_binary *binary,
- struct si_shader_config *conf,
- struct pipe_debug_callback *debug,
- unsigned processor)
+void si_shader_dump(struct si_screen *sscreen,
+ struct radeon_shader_binary *binary,
+ struct si_shader_config *conf,
+ struct pipe_debug_callback *debug,
+ unsigned processor)
{
if (r600_can_dump_shader(&sscreen->b, processor))
if (!(sscreen->b.debug_flags & DBG_NO_ASM))
si_shader_dump_stats(sscreen, conf, binary->code_size, debug, processor);
}
-void si_shader_binary_read(struct si_screen *sscreen,
- struct radeon_shader_binary *binary,
- struct si_shader_config *conf,
- struct pipe_debug_callback *debug,
- unsigned processor)
+void si_shader_binary_read(struct radeon_shader_binary *binary,
+ struct si_shader_config *conf)
{
si_shader_binary_read_config(binary, conf, 0);
- si_shader_dump(sscreen, binary, conf, debug, processor);
}
int si_compile_llvm(struct si_screen *sscreen,
return r;
}
- si_shader_binary_read(sscreen, binary, conf, debug, processor);
+ si_shader_binary_read(binary, conf);
+ si_shader_dump(sscreen, binary, conf, debug, processor);
FREE(binary->config);
FREE(binary->global_symbol_offsets);
void si_shader_destroy_binary(struct radeon_shader_binary *binary);
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
-void si_shader_binary_read(struct si_screen *sscreen,
- struct radeon_shader_binary *binary,
- struct si_shader_config *conf,
- struct pipe_debug_callback *debug,
- unsigned processor);
+void si_shader_binary_read(struct radeon_shader_binary *binary,
+ struct si_shader_config *conf);
+void si_shader_dump(struct si_screen *sscreen,
+ struct radeon_shader_binary *binary,
+ struct si_shader_config *conf,
+ struct pipe_debug_callback *debug,
+ unsigned processor);
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
uint64_t scratch_va);