draw/draw_pipe_clip.c \
draw/draw_pipe_cull.c \
draw/draw_pipe_flatshade.c \
+ draw/draw_pipe_ia.c \
draw/draw_pipe_offset.c \
draw/draw_pipe_pstipple.c \
draw/draw_pipe_stipple.c \
draw/draw_pipe_vbuf.c \
draw/draw_pipe_wide_line.c \
draw/draw_pipe_wide_point.c \
- draw/draw_prim_assembler.c \
draw/draw_pt.c \
draw/draw_pt_emit.c \
draw/draw_pt_fetch.c \
void
draw_prepare_shader_outputs(struct draw_context *draw)
{
+ draw_ia_prepare_outputs(draw, draw->pipeline.ia);
draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
}
draw->pipeline.clip = draw_clip_stage( draw );
draw->pipeline.flatshade = draw_flatshade_stage( draw );
draw->pipeline.cull = draw_cull_stage( draw );
+ draw->pipeline.ia = draw_ia_stage( draw );
draw->pipeline.validate = draw_validate_stage( draw );
draw->pipeline.first = draw->pipeline.validate;
!draw->pipeline.clip ||
!draw->pipeline.flatshade ||
!draw->pipeline.cull ||
+ !draw->pipeline.ia ||
!draw->pipeline.validate)
return FALSE;
draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
if (draw->pipeline.cull)
draw->pipeline.cull->destroy( draw->pipeline.cull );
+ if (draw->pipeline.ia)
+ draw->pipeline.ia->destroy( draw->pipeline.ia );
if (draw->pipeline.validate)
draw->pipeline.validate->destroy( draw->pipeline.validate );
if (draw->pipeline.aaline)
extern struct draw_stage *draw_wide_line_stage( struct draw_context *context );
extern struct draw_stage *draw_wide_point_stage( struct draw_context *context );
extern struct draw_stage *draw_validate_stage( struct draw_context *context );
+extern struct draw_stage *draw_ia_stage(struct draw_context *context);
+boolean draw_ia_stage_required(const struct draw_context *context,
+ unsigned prim);
extern void draw_free_temp_verts( struct draw_stage *stage );
extern boolean draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr );
void draw_unfilled_prepare_outputs(struct draw_context *context,
struct draw_stage *stage);
+void draw_ia_prepare_outputs(struct draw_context *context,
+ struct draw_stage *stage);
/**
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2013 VMware
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Used to decompose adjacency primitives and inject the prim id
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_defines.h"
+#include "draw_pipe.h"
+#include "draw_fs.h"
+#include "draw_gs.h"
+
+
+struct ia_stage {
+ struct draw_stage stage;
+ int primid_slot;
+ unsigned primid;
+};
+
+
+static INLINE struct ia_stage *
+ia_stage(struct draw_stage *stage)
+{
+ return (struct ia_stage *)stage;
+}
+
+
+static void
+inject_primid(struct draw_stage *stage,
+ struct prim_header *header,
+ unsigned num_verts)
+{
+ struct ia_stage *ia = ia_stage(stage);
+ unsigned slot = ia->primid_slot;
+ unsigned i;
+ unsigned primid = ia->primid;
+
+ /* In case the backend doesn't care about it */
+ if (slot < 0) {
+ return;
+ }
+
+ for (i = 0; i < num_verts; ++i) {
+ struct vertex_header *v = header->v[i];
+ memcpy(&v->data[slot][0], &primid, sizeof(primid));
+ memcpy(&v->data[slot][1], &primid, sizeof(primid));
+ memcpy(&v->data[slot][2], &primid, sizeof(primid));
+ memcpy(&v->data[slot][3], &primid, sizeof(primid));
+ }
+ ++ia->primid;
+}
+
+
+static void
+ia_point(struct draw_stage *stage,
+ struct prim_header *header)
+{
+ inject_primid(stage, header, 1);
+ stage->next->point(stage->next, header);
+}
+
+static void
+ia_line(struct draw_stage *stage,
+ struct prim_header *header)
+{
+ inject_primid(stage, header, 2);
+ stage->next->line(stage->next, header);
+}
+
+static void
+ia_tri(struct draw_stage *stage,
+ struct prim_header *header)
+{
+ inject_primid(stage, header, 3);
+ stage->next->tri(stage->next, header);
+}
+
+static void
+ia_first_point(struct draw_stage *stage,
+ struct prim_header *header)
+{
+ struct ia_stage *ia = ia_stage(stage);
+
+ if (ia->primid_slot >= 0) {
+ stage->point = ia_point;
+ } else {
+ stage->point = draw_pipe_passthrough_point;
+ }
+
+ stage->point(stage, header);
+}
+
+static void
+ia_first_line(struct draw_stage *stage,
+ struct prim_header *header)
+{
+ struct ia_stage *ia = ia_stage(stage);
+
+ if (ia->primid_slot >= 0) {
+ stage->line = ia_line;
+ } else {
+ stage->line = draw_pipe_passthrough_line;
+ }
+
+ stage->line(stage, header);
+}
+
+static void
+ia_first_tri(struct draw_stage *stage,
+ struct prim_header *header)
+{
+ struct ia_stage *ia = ia_stage(stage);
+
+ if (ia->primid_slot >= 0) {
+ stage->tri = ia_tri;
+ } else {
+ stage->tri = draw_pipe_passthrough_tri;
+ }
+
+ stage->tri(stage, header);
+}
+
+
+static void
+ia_flush(struct draw_stage *stage, unsigned flags)
+{
+ stage->point = ia_first_point;
+ stage->line = ia_first_line;
+ stage->tri = ia_first_tri;
+ stage->next->flush(stage->next, flags);
+}
+
+
+static void
+ia_reset_stipple_counter(struct draw_stage *stage)
+{
+ stage->next->reset_stipple_counter(stage->next);
+}
+
+
+static void
+ia_destroy(struct draw_stage *stage)
+{
+ draw_free_temp_verts(stage);
+ FREE(stage);
+}
+
+
+static boolean
+needs_primid(const struct draw_context *draw)
+{
+ const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
+ const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
+ if (fs && fs->info.uses_primid) {
+ return !gs || !gs->info.uses_primid;
+ }
+ return FALSE;
+}
+
+boolean
+draw_ia_stage_required(const struct draw_context *draw, unsigned prim)
+{
+ const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
+ if (needs_primid(draw)) {
+ return TRUE;
+ }
+
+ if (gs) {
+ return FALSE;
+ }
+
+ switch (prim) {
+ case PIPE_PRIM_LINES_ADJACENCY:
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ case PIPE_PRIM_TRIANGLES_ADJACENCY:
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+void
+draw_ia_prepare_outputs(struct draw_context *draw,
+ struct draw_stage *stage)
+{
+ struct ia_stage *ia = ia_stage(stage);
+ if (needs_primid(draw)) {
+ ia->primid_slot = draw_alloc_extra_vertex_attrib(
+ stage->draw, TGSI_SEMANTIC_PRIMID, 0);
+ } else {
+ ia->primid_slot = -1;
+ }
+ ia->primid = 0;
+}
+
+struct draw_stage *
+draw_ia_stage(struct draw_context *draw)
+{
+ struct ia_stage *ia = CALLOC_STRUCT(ia_stage);
+ if (ia == NULL)
+ goto fail;
+
+ ia->stage.draw = draw;
+ ia->stage.name = "ia";
+ ia->stage.next = NULL;
+ ia->stage.point = ia_first_point;
+ ia->stage.line = ia_first_line;
+ ia->stage.tri = ia_first_tri;
+ ia->stage.flush = ia_flush;
+ ia->stage.reset_stipple_counter = ia_reset_stipple_counter;
+ ia->stage.destroy = ia_destroy;
+
+ if (!draw_alloc_temp_verts(&ia->stage, 0))
+ goto fail;
+
+ return &ia->stage;
+
+fail:
+ if (ia)
+ ia->stage.destroy(&ia->stage);
+
+ return NULL;
+}
prim );
}
+ /* If we need to decompose the primitives or inject
+ * primitive id information then we have to run
+ * the pipeline.
+ */
+ if (draw_ia_stage_required(draw, prim)) {
+ return TRUE;
+ }
+
/* Don't have to worry about triangles turning into lines/points
* and triggering the pipeline, because we have to trigger the
* pipeline *anyway* if unfilled mode is active.
next = draw->pipeline.clip;
}
-
+ /* Input assembler */
+ if (draw_ia_stage_required(draw, draw->pt.prim)) {
+ draw->pipeline.ia->next = next;
+ next = draw->pipeline.ia;
+ }
+
draw->pipeline.first = next;
if (0) {
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2013 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "draw_prim_assembler.h"
-
-#include "util/u_debug.h"
-#include "util/u_memory.h"
-#include "util/u_prim.h"
-
-#include "pipe/p_defines.h"
-
-struct draw_assembler
-{
- struct draw_context *draw;
-
- struct draw_prim_info *output_prims;
- struct draw_vertex_info *output_verts;
-
- const struct draw_prim_info *input_prims;
- const struct draw_vertex_info *input_verts;
-};
-
-boolean
-draw_prim_assembler_is_required(const struct draw_context *draw,
- const struct draw_prim_info *prim_info,
- const struct draw_vertex_info *vert_info)
-{
- switch (prim_info->prim) {
- case PIPE_PRIM_LINES_ADJACENCY:
- case PIPE_PRIM_LINE_STRIP_ADJACENCY:
- case PIPE_PRIM_TRIANGLES_ADJACENCY:
- case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
- return TRUE;
- default:
- return FALSE;
- }
-}
-
-/*
- * Copy the vertex header along with its data from the current
- * vertex buffer into a buffer holding vertices arranged
- * into decomposed primitives (i.e. buffer without the
- * adjacency vertices)
- */
-static void
-copy_verts(struct draw_assembler *asmblr,
- unsigned *indices, unsigned num_indices)
-{
- unsigned i;
-
- char *output = (char*)asmblr->output_verts->verts;
- const char *input = (const char*)asmblr->input_verts->verts;
-
- for (i = 0; i < num_indices; ++i) {
- unsigned idx = indices[i];
- unsigned output_offset =
- asmblr->output_verts->count * asmblr->output_verts->stride;
- unsigned input_offset = asmblr->input_verts->stride * idx;
- memcpy(output + output_offset, input + input_offset,
- asmblr->input_verts->vertex_size);
- asmblr->output_verts->count += 1;
- }
-}
-
-static void
-prim_point(struct draw_assembler *asmblr,
- unsigned idx)
-{
- unsigned indices[1];
-
- indices[0] = idx;
-
- copy_verts(asmblr, indices, 1);
-}
-
-static void
-prim_line(struct draw_assembler *asmblr,
- unsigned i0, unsigned i1)
-{
- unsigned indices[2];
-
- indices[0] = i0;
- indices[1] = i1;
-
- copy_verts(asmblr, indices, 2);
-}
-
-static void
-prim_line_adj(struct draw_assembler *asmblr,
- unsigned i0, unsigned i1, unsigned i2, unsigned i3)
-{
- unsigned indices[2];
-
- indices[0] = i1;
- indices[1] = i2;
-
- copy_verts(asmblr, indices, 2);
-}
-
-static void
-prim_tri(struct draw_assembler *asmblr,
- unsigned i0, unsigned i1, unsigned i2)
-{
- unsigned indices[3];
-
- indices[0] = i0;
- indices[1] = i1;
- indices[2] = i2;
-
- copy_verts(asmblr, indices, 3);
-}
-
-static void
-prim_tri_adj(struct draw_assembler *asmblr,
- unsigned i0, unsigned i1, unsigned i2,
- unsigned i3, unsigned i4, unsigned i5)
-{
- unsigned indices[3];
-
- indices[0] = i0;
- indices[1] = i2;
- indices[2] = i4;
-
- copy_verts(asmblr, indices, 3);
-}
-
-
-
-#define FUNC assembler_run_linear
-#define GET_ELT(idx) (start + (idx))
-#include "draw_prim_assembler_tmp.h"
-
-#define FUNC assembler_run_elts
-#define LOCAL_VARS const ushort *elts = input_prims->elts;
-#define GET_ELT(idx) (elts[start + (idx)])
-#include "draw_prim_assembler_tmp.h"
-
-
-
-/*
- * Primitive assembler breaks up adjacency primitives and assembles
- * the base primitives they represent, e.g. vertices forming
- * PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
- * become vertices forming PIPE_PRIM_TRIANGLES
- * This is needed because specification says that the adjacency
- * primitives are only visible in the geometry shader so we need
- * to get rid of them so that the rest of the pipeline can
- * process the inputs.
- */
-void
-draw_prim_assembler_run(struct draw_context *draw,
- const struct draw_prim_info *input_prims,
- const struct draw_vertex_info *input_verts,
- struct draw_prim_info *output_prims,
- struct draw_vertex_info *output_verts)
-{
- struct draw_assembler asmblr;
- unsigned start, i;
- unsigned assembled_prim = u_assembled_prim(input_prims->prim);
- unsigned max_primitives = u_decomposed_prims_for_vertices(
- input_prims->prim, input_prims->count);
- unsigned max_verts = u_vertices_per_prim(assembled_prim) * max_primitives;
-
- asmblr.draw = draw;
- asmblr.output_prims = output_prims;
- asmblr.output_verts = output_verts;
- asmblr.input_prims = input_prims;
- asmblr.input_verts = input_verts;
-
- output_prims->linear = TRUE;
- output_prims->elts = NULL;
- output_prims->start = 0;
- output_prims->prim = u_assembled_prim(input_prims->prim);
- output_prims->flags = 0x0;
- output_prims->primitive_lengths = MALLOC(sizeof(unsigned));
- output_prims->primitive_lengths[0] = 0;
- output_prims->primitive_count = 1;
-
- output_verts->vertex_size = input_verts->vertex_size;
- output_verts->stride = input_verts->stride;
- output_verts->verts = (struct vertex_header*)MALLOC(
- input_verts->vertex_size * max_verts);
- output_verts->count = 0;
-
-
- for (start = i = 0; i < input_prims->primitive_count;
- start += input_prims->primitive_lengths[i], i++)
- {
- unsigned count = input_prims->primitive_lengths[i];
- if (input_prims->linear) {
- assembler_run_linear(&asmblr, input_prims, input_verts,
- start, count);
- } else {
- assembler_run_elts(&asmblr, input_prims, input_verts,
- start, count);
- }
- }
-
- output_prims->primitive_lengths[0] = output_verts->count;
- output_prims->count = output_verts->count;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2013 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/*
- * Input assembler needs to be able to decompose adjacency primitives
- * into something that can be understood by the rest of the pipeline.
- * The specs say that the adjacency primitives are *only* visible
- * in the geometry shader, for everything else they need to be
- * decomposed. Which in most of the cases is not an issue, because the
- * geometry shader always decomposes them for us, but without geometry
- * shader we were passing unchanged adjacency primitives to the
- * rest of the pipeline and causing crashes everywhere.
- * If geometry shader is missing and the input primitive is one of
- * the adjacency primitives we use the code from this file to
- * decompose them into something that the rest of the pipeline can
- * understand.
- *
- */
-
-#ifndef DRAW_PRIM_ASSEMBLER_H
-#define DRAW_PRIM_ASSEMBLER_H
-
-#include "draw/draw_private.h"
-
-boolean
-draw_prim_assembler_is_required(const struct draw_context *draw,
- const struct draw_prim_info *prim_info,
- const struct draw_vertex_info *vert_info);
-
-void
-draw_prim_assembler_run(struct draw_context *draw,
- const struct draw_prim_info *in_prim_info,
- const struct draw_vertex_info *in_vert_info,
- struct draw_prim_info *out_prim_info,
- struct draw_vertex_info *out_vert_info);
-
-
-#endif
+++ /dev/null
-#define FUNC_VARS \
- struct draw_assembler *asmblr, \
- const struct draw_prim_info *input_prims, \
- const struct draw_vertex_info *input_verts, \
- unsigned start, \
- unsigned count
-
-#define FUNC_ENTER \
- /* declare more local vars */ \
- const unsigned prim = input_prims->prim; \
- const unsigned prim_flags = input_prims->flags; \
- const boolean quads_flatshade_last = FALSE; \
- const boolean last_vertex_last = !asmblr->draw->rasterizer->flatshade_first; \
- switch (prim) { \
- case PIPE_PRIM_QUADS: \
- case PIPE_PRIM_QUAD_STRIP: \
- case PIPE_PRIM_POLYGON: \
- debug_assert(!"unexpected primitive type in prim assembler"); \
- return; \
- default: \
- break; \
- } \
-
-
-#define POINT(i0) prim_point(asmblr, i0)
-#define LINE(flags, i0, i1) prim_line(asmblr, i0, i1)
-#define TRIANGLE(flags, i0, i1, i2) prim_tri(asmblr, i0, i1, i2)
-#define LINE_ADJ(flags, i0, i1, i2, i3) prim_line_adj(asmblr, i0, i1, i2, i3)
-#define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) prim_tri_adj(asmblr,i0,i1,i2,i3,i4,i5)
-
-#include "draw_decompose_tmp.h"
struct draw_stage *wide_line;
struct draw_stage *wide_point;
struct draw_stage *rasterize;
+ struct draw_stage *ia;
float wide_point_threshold; /**< convert pnts to tris if larger than this */
float wide_line_threshold; /**< convert lines to tris if wider than this */
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
-#include "draw/draw_prim_assembler.h"
#include "draw/draw_pt.h"
#include "draw/draw_vs.h"
#include "draw/draw_gs.h"
struct draw_vertex_info vs_vert_info;
struct draw_vertex_info gs_vert_info;
struct draw_vertex_info *vert_info;
- struct draw_prim_info ia_prim_info;
- struct draw_vertex_info ia_vert_info;
const struct draw_prim_info *prim_info = in_prim_info;
boolean free_prim_info = FALSE;
unsigned opt = fpme->opt;
FREE(vert_info->verts);
vert_info = &gs_vert_info;
prim_info = &gs_prim_info;
- } else {
- if (draw_prim_assembler_is_required(draw, prim_info, vert_info)) {
- draw_prim_assembler_run(draw, prim_info, vert_info,
- &ia_prim_info, &ia_vert_info);
-
- if (ia_vert_info.count) {
- FREE(vert_info->verts);
- vert_info = &ia_vert_info;
- prim_info = &ia_prim_info;
- free_prim_info = TRUE;
- }
- }
}
+
if (prim_info->count == 0) {
- debug_printf("GS/IA didn't emit any vertices!\n");
+ debug_printf("GS didn't emit any vertices!\n");
FREE(vert_info->verts);
if (free_prim_info) {
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
-#include "draw/draw_prim_assembler.h"
#include "draw/draw_vs.h"
#include "draw/draw_llvm.h"
#include "gallivm/lp_bld_init.h"
struct draw_vertex_info llvm_vert_info;
struct draw_vertex_info gs_vert_info;
struct draw_vertex_info *vert_info;
- struct draw_prim_info ia_prim_info;
- struct draw_vertex_info ia_vert_info;
const struct draw_prim_info *prim_info = in_prim_info;
boolean free_prim_info = FALSE;
unsigned opt = fpme->opt;
FREE(vert_info->verts);
vert_info = &gs_vert_info;
prim_info = &gs_prim_info;
- } else {
- if (draw_prim_assembler_is_required(draw, prim_info, vert_info)) {
- draw_prim_assembler_run(draw, prim_info, vert_info,
- &ia_prim_info, &ia_vert_info);
-
- if (ia_vert_info.count) {
- FREE(vert_info->verts);
- vert_info = &ia_vert_info;
- prim_info = &ia_prim_info;
- free_prim_info = TRUE;
- }
- }
}
+
if (prim_info->count == 0) {
- debug_printf("GS/IA didn't emit any vertices!\n");
+ debug_printf("GS didn't emit any vertices!\n");
FREE(vert_info->verts);
if (free_prim_info) {