-/* $Id: s_span.c,v 1.33 2002/02/14 00:39:53 brianp Exp $ */
+/* $Id: s_span.c,v 1.34 2002/02/15 16:27:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
void
_mesa_span_default_fog( GLcontext *ctx, struct sw_span *span )
{
- if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
- span->fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
- else
- span->fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+ span->fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
span->fogStep = 0;
span->interpMask |= SPAN_FOG;
}